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* removed an old commentPerttu Ahola2011-02-23
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-23
* some tidyingPerttu Ahola2011-02-21
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* video backend selectionPerttu Ahola2011-02-19
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
* removed duplicate "bmp"Perttu Ahola2011-02-17
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-16
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-16
* fixed slight error in server buildPerttu Ahola2011-02-15
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
* still a little fix!Perttu Ahola2011-02-15
* Fix for windowsPerttu Ahola2011-02-15
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-15
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-14
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
* sneaking bug fixingPerttu Ahola2011-02-14
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* tuned fog distance a bitPerttu Ahola2011-02-13
* mapgen parameter tweakingPerttu Ahola2011-02-13
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
* tiny fixPerttu Ahola2011-02-11
* pauseMenu text changePerttu Ahola2011-02-11
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
* more stuff...Perttu Ahola2011-02-11
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-08