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Author
Age
*
removed an old comment
Perttu Ahola
2011-02-23
*
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
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some tidying
Perttu Ahola
2011-02-21
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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video backend selection
Perttu Ahola
2011-02-19
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random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
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Set ambient light in inventory cube generation
Perttu Ahola
2011-02-18
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removed duplicate "bmp"
Perttu Ahola
2011-02-17
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Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
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fixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16
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small fixes: crack texture, server build on windows, configuration file examp...
Perttu Ahola
2011-02-16
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fixed slight error in server build
Perttu Ahola
2011-02-15
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might work good on cmake+msvc now
Perttu Ahola
2011-02-15
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still a little fix!
Perttu Ahola
2011-02-15
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Fix for windows
Perttu Ahola
2011-02-15
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Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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mud gets now grass onto it when placed into sunlight. also removed three old ...
Perttu Ahola
2011-02-15
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smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
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server now won't crash when it is tries to generate blocks that are not insid...
Perttu Ahola
2011-02-15
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fixed CMakeLists.txt syntax (removed additional ,)
Perttu Ahola
2011-02-14
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new hotbar, more minecraft-like
Perttu Ahola
2011-02-14
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Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
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removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
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sneaking bug fixing
Perttu Ahola
2011-02-14
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cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
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New way of determining the outcome of digging
Perttu Ahola
2011-02-14
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disabled jumping in sneak mode if far away from the edge because it can drop ...
Perttu Ahola
2011-02-14
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fixed bug in sneaking
Perttu Ahola
2011-02-14
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players to not be saved when map saving is disabled (due to some error)
Perttu Ahola
2011-02-14
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added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
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tuned fog distance a bit
Perttu Ahola
2011-02-13
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mapgen parameter tweaking
Perttu Ahola
2011-02-13
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changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
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hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola
2011-02-12
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Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
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some fixes to make compiling on some bsd easier
Perttu Ahola
2011-02-11
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tiny fix
Perttu Ahola
2011-02-11
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pauseMenu text change
Perttu Ahola
2011-02-11
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disabled work wrap to show every line of chat in any case
Perttu Ahola
2011-02-11
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more stuff...
Perttu Ahola
2011-02-11
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now it works nicely
Perttu Ahola
2011-02-11
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fully working i guess
Perttu Ahola
2011-02-11
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new texture stuff quite working
Perttu Ahola
2011-02-11
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fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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some texture stuff
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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uh... accidentally left directX as the default in main.cpp
Perttu Ahola
2011-02-08
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...
Perttu Ahola
2011-02-08
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