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* Add an [opacity:<r> texture modifier. Makes the base image transparent ↵Thomas--S2016-08-12
| | | | according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying.
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-11
| | | | | | | | | | | | If compiling according to a C++ version before C++11, then define std::to_string ourselves. Add a to_wstring version as well As std::to_string() for floating point types uses %.6f as floating point format converter, instead of %G, it needs special care. To preserve ftos() behavior (which is expected to use the %G format converter), it no longer uses to_string().
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
| | | | | | | | If a mod is disabled, or upgraded without sufficient backward compatibility, then entities it has put into the world become unknown, and continue moving around, but are completely unrecognisable. This change allows the player to see their type, and therefore which mod is or was responsible.
* couple of memory leaks fixes.David Carlier2016-08-10
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* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
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* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
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* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
| | | | | previously function used tonumber which returned float this caused errors in large numbers and resulted in obj-def-handlers being invalid when retrived from lua tables in c
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
| | | | | | | | | | | | | | | | | | | | | | | * Move included json code to jsoncpp subdirectory This is needed to avoid having to specify the minetest src directory as a system include when fixing the json includes. * Fix json includes They used "", so that the compiler searches the project's directory first. The result was that when compiling with a system jsoncpp, the project's own version of json.h was still included, instead of the system version. The includes now use <>, so a system location, or one specified with '-Ilocation' is searched only. * Fix for jsoncpp deprecated function warning When compiling with a newer version of jsoncpp (and ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning about a deprecated function that minetest uses.
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ↵Ner'zhul2016-08-10
| | | | | | | | | (#4430) This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
* Decorations: Fix decoration height check errorsparamat2016-08-05
| | | | | | | | | | Fix height check comparison from '>=' to '>'. Fix getHeight() for schematic decorations to account for 'deco place center y' flag and for how normal placement sinks schematic 1 node into the ground. Jungletrees were not being placed at y = 46, y = 47 despite having an acceptable 16 nodes of height above ground surface.
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
| | | | | | | | | | | | | | | | When the 'flat' and 'trees' flags were moved into mgv6_spflags they were left in mg_flags in an attempt to support old mgv6 worlds. However their appearence in mg_flags causes confusion, also, later, old-world support was found to be broken for mgv6 worlds with 'notrees'. This commit cleans up the mess and comes a month after a thread warning of the change, and explaining the required action, was posted in the news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are affected, a small minority of worlds, the required action being correctly setting these flags in mgv6_spflags. Disable a section of the 'map settings manager' unit test which is to be changed as it is causing problems for pull requests.
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
| | | | | | l_request_insecure_environment didn't ignore all whitespace in the secure.trusted_mods config option. Replaces std::remove with std::remove_if and the isspace function.
* test_map_settings_manager: Fix Wunused-result warningest312016-08-04
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* Porting: Fix endless loop if image format is not recognizedest312016-08-03
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* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
| | | | | For consistent horizontal sprite structure when seen from front and back Fix code style
* Update minetest.conf.example and the settings translation fileest312016-07-24
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* Mgvalleys / cavegen: Place riverbed nodes under river waterparamat2016-07-21
| | | | | When a CavesNoiseIntersection tunnel intersects a river place biome 'riverbed' nodes in tunnel entrance instead of biome 'top' nodes.
* Treegen: Improve use of signed vs. unsigned integersparamat2016-07-12
| | | | | | To fix GCC 6.1.1 compilation warning: 'assuming signed overflow does not occur when assuming that (X - c) > X is always false'
* Update minetest.conf.example, and settings_translation_file.cppest312016-07-12
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* Fix typos (#4298)Snipie2016-07-10
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* Fix -Wterminate warnings in rollback.cpp as wellest312016-07-08
| | | | Fix #4137 for rollback.cpp as well.
* Fix -Wterminate warning on GCC 6est312016-07-08
| | | | Fixes #4137
* Fix warning in porting::setXorgWindowIcon when building without X11 (#4288)Jay Arndt2016-07-07
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* Adding minetest.clear_craftFoghrye42016-07-05
| | | | | Modifications by est31: grammar fixes in doc + error messages and a little style fix, no functional change.
* Use mathematical function to determine yaw directionsfan52016-07-05
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* Fix for cropped text "Toggle Cinematic"Snipie2016-07-05
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* Remove cinematic toggle on F8rubenwardy2016-07-05
| | | | Also update cinematic mode's description to include mouse
* Finally set a window icon on X11est312016-07-05
| | | | | | | | | | Since the creation of minetest, it had no window icon on X11. Now we have one. The misc/minetest-xorg-icon-128.png file is a rendering of the misc/minetest.svg file with inkscape, created with something like: inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
* Temporarily disable "testStartStopWait" Threading unit test on macest312016-07-04
| | | | | | | | | | | The "testStartStopWait" unit test is unreliably failing on mac, for some time already. See bug #3786. Having the unittest fail unreliably doesn't help anybody but mostly inhibits the main feature of travis builds: to test PRs for regressions. Therefore, disable the specific unit test for until bug #3786 is fixed.
* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-04
| | | | | | | | The source used a hodge-podge of different combinations of different macros to check for linux: 'linux', '__linux', '__linux__'. As '__linux__' is standard (Posix), and the others are not, the source now uniformly uses __linux__. If either linux or __linux are defined, it is made sure that __linux__ is defined as well.
* Disable joysticks per default for nowest312016-07-04
| | | | | | | | | | | It seems that various different devices register as Joysticks on linux, and their presence has caused lots of confusion amongst minetest users. Therefore, disable the joystick feature. Closes #4261 Closes #4221
* Remove top left minetest watermarkest312016-07-03
| | | | | | | | Move version information into the window caption. On popular player request. Fixes #4209.
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
| | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
| | | | | | - Move mapgen creation logic out of EmergeManager and into Mapgen - Internally represent mapgen type as an enum value, instead of a string - Remove the need for a MapgenFactory per mapgen
* openbsd's port fix for non Linux systems w/o libRTDavid Carlier2016-07-03
| | | | | | X11 headers are not always in expected locations, add them to include list. Modifications by est31: indentation fixes, commit message improved
* Also shut down when SIGTERM was receivedest312016-06-24
| | | | Fixes #4251
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
| | | | | | | Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
* Player: New get_look, set_look APIraymoo2016-06-24
| | | | Deprecate get_look / set_look pitch / yaw
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Generalise node names to c_wall and c_alt_wall - Remove 'mossratio' and instead disable alt_wall loop if c_alt_wall == CONTENT_IGNORE - Use one generalised 3D noise for alternative wall nodes and in mgv6 create moss distribution similar to the previous - Rename rarity noise to density noise and enable the option of multiple dungeons per chunk determined by the value. Recreate previous distribution - Add parameters for min and max rooms per dungeon - Add dungeon y limits - Integrate river water properly Generalisation is needed now that we have sandstone and desert stone dungeons by default and can choose any node for alternative structure. The current code is based around cobble dungeons with mossycobble alternative nodes, the 2 noises controlling the alternative nodes are based on wetness. Enabling multiple dungeons per chunk with definable number of rooms allows the option of very dense and complex underground structures that could interconnect to create megastructures. Y limits are added to be consistent with other mapgen elements, and enable locaton of dungeon or megastructure realms as part of our 'stacked realms' philosophy.
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-14
| | | Texture packs have no way to know what nodes are available, so this shouldn't be a error message.
* Sky.cpp: Improve code style. Define sky colours as SColorparamat2016-06-11
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* Make node timers more efficientEkdohibs2016-06-11
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* Random misc. warning fixes and cleanupskwolekr2016-06-11
| | | | | | - Fix unused c_sand member warning in Valleys Mapgen - Fix some code style - Make some std::string params const ref
* Settings: Clean up settings changed callback codekwolekr2016-06-11
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* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
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* Sky: Darker, bluer sky and improved horizon haze at nightparamat2016-06-09
| | | | | | | | | Add new colours 'skycolour_bright_night', 'bgcolour_bright_night' and enable these between sunset end and sunrise start Night sky has same hue as day sky but is darker and more saturated Night horizon haze (bgcolour) is slightly less saturated and slightly brighter than night sky, to be consistent with daytime horizon haze
* Sky: Fix sunrisebg texture motion (#4199)Paramat2016-06-08
| | | Top of texture no longer shows above horizon during night and day
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
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* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
| | | | | | Mgvalleys: Remove riverbed sand placement from base terrain generation Riverbed material placement moved to MapgenBasic::generateBiomes() Document fields and add note that the biome API is still unstable
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
| | | | | | | | - Adds only ~100 nodes per chunk to trans_liquid with similar processing time - Adds liquid nodes themselves instead of potential solid nodes below them - CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood - This allows liquid columns to span multiple chunks without being interrupted - NOTE: Expects an one-node border in generation chunk without liquid changes