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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
* sneaking bug fixingPerttu Ahola2011-02-14
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* tuned fog distance a bitPerttu Ahola2011-02-13
* mapgen parameter tweakingPerttu Ahola2011-02-13
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
* tiny fixPerttu Ahola2011-02-11
* pauseMenu text changePerttu Ahola2011-02-11
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
* more stuff...Perttu Ahola2011-02-11
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-08
* made it to work with my windows compilerPerttu Ahola2011-02-08
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* added noise.*Perttu Ahola2011-02-05
* mapgen stuffPerttu Ahola2011-02-05
* added sand to map generatorPerttu Ahola2011-02-04
* nicer looking waterPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* water drawing glitch fixPerttu Ahola2011-02-04
* a little backwards compatibility with coalPerttu Ahola2011-02-03
* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-03
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* some tweakingPerttu Ahola2011-02-02
* more tweakingPerttu Ahola2011-02-02
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
* end-of-day.Perttu Ahola2011-02-01
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
* one line of cleaning server codePerttu Ahola2011-02-01
* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30