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* Cavegen: Prevent caves from occuring above ground level, and superfluous mixi...kwolekr2013-07-01
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Fix i18n of some strings.arsdragonfly2013-07-02
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Disable collision fix, its broke unit testsproller2013-07-01
* Fix sand, gravel falling stuckproller2013-06-30
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
* Dont write player files all the timePilzAdam2013-06-28
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix ipv6 on windowsproller2013-06-24
* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-23
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
* New math mapgen with fractal based worldsproller2013-06-23
* Add support for IPv6proller2013-06-23
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
* Add drowningPilzAdam2013-06-19
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
* Removed a redundant step which degraded performancesweetbomber2013-06-15
* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam2013-06-06
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05