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* Add write_json() to the async APIShadowNinja2014-05-07
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* Add a limit to node meta data resolving recursionShadowNinja2014-05-07
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Move message about missing normal maps to infostream instead of errorstream.RealBadAngel2014-05-05
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* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
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* Fix numeric underflow on calculating window size adjustmentsapier2014-05-04
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* Fix player:set_animation() in third person viewBlockMen2014-05-03
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* Add hack to avoid 2s startup delay on local gamessapier2014-05-02
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-27
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* Fix rounding issue of hud dpi on some machinessapier2014-04-27
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* Fix code style of async APIShadowNinja2014-04-27
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Only push the Lua error handler onceShadowNinja2014-04-27
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
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* Fix directional fog color in front viewBlockMen2014-04-25
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* Fix lost pause support in singleplayersapier2014-04-24
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* Fix argument type of the RaiseException() functionFessWolf2014-04-23
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* Revert binary database block position encodingShadowNinja2014-04-23
| | | | | | This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7. These weren't correct. Add a black magic warning instead.
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
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* Fix formspec replacement handling for in game formspecssapier2014-04-22
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* make formspec textarea wordwrapRealBadAngel2014-04-22
| | | | Thats updated #795
* Add missing ip address to player join log entrysapier2014-04-21
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* Textureable sun and moon.RealBadAngel2014-04-21
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* Fix red background missing in deathscreensapier2014-04-21
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* Fix chat console not working anymoresapier2014-04-20
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* Fix macro ARRAYSIZE name collision on windowssapier2014-04-20
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* Reduce log level for incoming crap packetssapier2014-04-19
| | | | Add log entry for peer timeout
* Fix win32 build (typo in jthread lock cleanup)sapier2014-04-19
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* Replace deathscreen by formspec variantsapier2014-04-19
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Use narrow_to_wide in gettext instead of os dependent conversion fctsapier2014-04-19
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* jthread remove locks that aren't absolutely requiredsapier2014-04-19
| | | | add c++11 atomic support (optional)
* Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja2014-04-19
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* Fix warningsproller2014-04-19
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* Remove liquid_finite and weatherproller2014-04-18
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* Add redis database backendSfan52014-04-16
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* Use bit shifts rather than multiplication in block position encodingShadowNinja2014-04-15
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* Use binary operators rather than "Python modulo" in decoding block positionsShadowNinja2014-04-15
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* Fix all warnings reported by clangSfan52014-04-15
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* Fix problem with newer MinGW runtimesSfan52014-04-14
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* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix write and read S32 vectorsBlockMen2014-04-12
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* Fix MSVC buildBlockMen2014-04-12
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* Fix broken Ipv4 serialization on win32sapier2014-04-11
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