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* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (...Loïc Blot2017-05-28
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
* Close formspec on client shutdown. (#5811)red-0012017-05-25
* Revert 1469424 and fix wrong char position when doing mouse selection on intl...Loïc Blot2017-05-24
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-23
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
* Real control fix (#5787)Loïc Blot2017-05-20
* Fix instant digging (#5785)you2017-05-20
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
* Fix CSM crash (#5779)red-0012017-05-20
* chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot2017-05-20
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Improve password change menu (#5757)red-0012017-05-20
* Fix shift key producing space in console (#5777)Craig Davison2017-05-20
* this might fix #5661, needs testing (#5775)red-0012017-05-20
* Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot2017-05-20
* Fix mem leak in mesh cache (#5781)Zeno-2017-05-20
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Do not create dummy normalmaps (#4180)you2017-05-19
* Fix textarea bug: clicking right of the end of a line caused the cursor to be...you2017-05-19
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Android build fixLoic Blot2017-05-13
* Minor pause/escape menu improvements (#5751)red-0012017-05-13
* Rework escape/pause menu (#5719)red-0012017-05-11
* Private nodemeta (#5702)sfan52017-05-10
* Add cancel button to password change menu. (#5720)red-0012017-05-09
* Revert custom player collision box and step height commitsparamat2017-05-09
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08