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* Fix crash due to missing pointer validationLoic Blot2017-07-02
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-02
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-01
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-01
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-28
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2017-06-27
* Fix msvc annoyances (#5963)adrido2017-06-27
* Fix arm inertia limit casekilbith2017-06-27
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-26
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-26
* Add Arm Inertia (#6050)kilbith2017-06-26
* Ores: Make 'absheight' flag non-functionalparamat2017-06-26
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-25
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-25
* Mgv7: Clean up divide-by-zero fixparamat2017-06-25
* Ores: Make 'absheight' flag non-functionalparamat2017-06-25
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-24
* C++11 cleanup on constructors guiEngine (#6036)Vincent Glize2017-06-24
* Game::showOverlayMessage: securise functionLoic Blot2017-06-24
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-24
* Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat2017-06-24
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-23
* LINT fixLoïc Blot2017-06-22
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-22
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
* Fix render order of overlays (#6008)Dániel Juhász2017-06-21
* C++11 cleanup on constructors dir network (#6021)Vincent Glize2017-06-21
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Fix console resize issue when maximising game window (#6023)Ezhh2017-06-21
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
* Inventory: Make addItem for empty ItemStacks respect max stack sizeJesse McDonald2017-06-21
* Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot2017-06-20
* Fix console not being properly resized after window size changed (#6020)Zeno-2017-06-20
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Fix 1 more warning reported by GCCLoic Blot2017-06-20
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-19
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
* hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot2017-06-19
* hud.cpp: fix wrong indent in drawItemLoïc Blot2017-06-19
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2017-06-19
* Mgv7: Do not limit river generation if no floatlandsparamat2017-06-19