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* Ban and Auth managers use infostream rather than dstreamPerttu Ahola2012-03-10
* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Small fix in getHitParamsPerttu Ahola2012-03-10
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Tune group digging time stuff a bitPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Improve raillike drawtypeJeija2012-03-10
* Handle select errno EINTR properly (not doing this breaks at least many profi...Perttu Ahola2012-03-08
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
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| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
| * itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
* | Add descriptions to command line argumentsJuhani Numminen2012-02-28
* | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-02-06
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Modify light values to work a bit better with non-smooth lightingPerttu Ahola2012-02-05
* Set better visual light levelsPerttu Ahola2012-02-02
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
* Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola2012-02-02
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| * Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
| * Page up and down change the minimum viewing rangeKahrl2012-02-01
| * Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
| * F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* | Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-02
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* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-22
* tool and ToolItem apply item aliasesKahrl2012-01-22
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* cleanupKahrl2012-01-22
* Create node metadata when placing nodes againKahrl2012-01-22
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22