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Commit message (
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Author
Age
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
*
Use scoped app storage on Android (#11466)
rubenwardy
2021-10-15
*
Make /status message easier to read
Wuzzy
2021-10-15
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Remove broken timeout behaviour
sfan5
2021-10-12
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Move instead of copy during content install if possible
sfan5
2021-10-07
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
*
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Various code improvements
SmallJoker
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
*
Fix src/util/string.cpp on NetBSD
nia
2021-09-19
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
*
Fix trivial typos
sfan5
2021-09-19
*
Add preprocessor check for weird (incorrect) build configurations
sfan5
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
HybridDog
2021-09-17
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
*
Chop game background in mainmenu (#10796)
Lars Müller
2021-09-14
*
Add Windows-specific CreateTempFile() implementation
sfan5
2021-09-14
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix movement in random_input mode (#11592)
NeroBurner
2021-09-05
*
Don't look for zlib and zstd manually on Windows
sfan5
2021-09-01
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Remove closing paren as weblink delimiter
pecksin
2021-08-29
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
*
Inventory: Fix rare out-of-bounds access
SmallJoker
2021-08-23
*
Use utf-8 for the Irrlicht clipboard (#11538)
DS
2021-08-23
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
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