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Commit message (
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Author
Age
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
*
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-27
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
*
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
*
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
*
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-16
*
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-15
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-10
*
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
*
Fix typo and update settings files
ShadowNinja
2022-04-08
*
Fix OOB read in trim("")
ShadowNinja
2022-04-08
*
Remove duplicate test for trim
ShadowNinja
2022-04-08
*
Update directory name sanitization
ShadowNinja
2022-04-08
*
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
*
Add additional reserved directory names
ShadowNinja
2022-04-08
*
Remove duplication in config.h
ShadowNinja
2022-04-08
*
Spacing fixes
ShadowNinja
2022-04-08
*
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
*
Fix compiler warnings
ShadowNinja
2022-04-08
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
*
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
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