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* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
* Fix typo and update settings filesShadowNinja2022-04-08
* Fix OOB read in trim("")ShadowNinja2022-04-08
* Remove duplicate test for trimShadowNinja2022-04-08
* Update directory name sanitizationShadowNinja2022-04-08
* Add tests for sanitizeDirNameShadowNinja2022-04-08
* Add additional reserved directory namesShadowNinja2022-04-08
* Remove duplication in config.hShadowNinja2022-04-08
* Spacing fixesShadowNinja2022-04-08
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
* Fix -mwindows flag not being applied anymoresfan52022-04-03
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Remove direct OpenGL(ES) dependencysfan52022-03-09
* Use Irrlicht bindings for GL callsfan52022-03-09
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05