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...
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
DS
2021-08-12
*
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)
DS
2021-08-08
*
Gettext support on Android (#11435)
Pevernow
2021-08-08
*
OpenAL: Free buffers on quit
SmallJoker
2021-08-03
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Remove unsupported formats from the media enumerator
hecks
2021-07-29
*
Remove unsupported extensions from list in tile.cpp
hecktest
2021-07-29
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Take advantage of IrrlichtMt CMake target (#11287)
JosiahWI
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
*
Remove unused header includes
hecks
2021-07-21
*
Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
sfan5
2021-07-20
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Fix build on Ubuntu 16.04 and macOS
sfan5
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Script API: Fix segfault in remove_detached_inventory
SmallJoker
2021-07-10
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Perform some quality assurance for translation strings (#11375)
Wuzzy
2021-06-23
*
Rework Settings to support arbitrary hierarchies (#11352)
sfan5
2021-06-23
*
Server: Ignore whitespace-only chat messages
SmallJoker
2021-06-22
*
Inventory: show error on invalid list names (#11368)
SmallJoker
2021-06-20
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Make chat web links clickable (#11092)
pecksin
2021-06-20
*
Update minetest.conf.example and dummy translation file
updatepo.sh
2021-06-16
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
fontengine: Fix crash loading PNG/XML fonts from paths without dot
sfan5
2021-06-01
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Fix base64 validation and add unittests (#10515)
Lars Müller
2021-05-30
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
Fix background color of formspec text fields
sfan5
2021-05-30
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Provide exact error message if postgres connection string missing
sfan5
2021-05-30
*
UnitSAO: Prevent circular attachments
SmallJoker
2021-05-29
*
Fix cloud fog being broken for high clouds
Wuzzy
2021-05-29
*
Fix client crash on when con::PeerNotFoundException is thrown (#11286)
savilli
2021-05-24
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