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Author
Age
...
*
Implement search tab and version picker
sapier
2013-12-11
*
Check if width, height or start index of a list[] is negative
PilzAdam
2013-12-09
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Mapgen Indev: Fix segfault in cave generation due to uninitialized variable
kwolekr
2013-12-08
*
Fix shaders on some GPUs
Novatux
2013-12-08
*
Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
*
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
*
Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
kwolekr
2013-12-07
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Fix paralax occlusion setting
ShadowNinja
2013-12-06
*
Fix win32 jthread implementation
sapier
2013-12-06
*
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
*
Use a table in set_physics_override()
PilzAdam
2013-12-03
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Fix LevelDB maps
Sfan5
2013-12-03
*
Shaders rework.
RealBadAngel
2013-12-03
*
Dont move item back when not clicking on a slot
PilzAdam
2013-12-03
*
Rename names -> can_see_far_names in announce
proller
2013-12-03
*
Fix broken async locking in release build
sapier
2013-12-03
*
Remove link to #, add unlimited_player_transfer_distance to announce
proller
2013-12-03
*
Fix MinGW build
Sfan5
2013-12-01
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Cavegen: Fix possible out-of-bounds heightmap access
kwolekr
2013-12-01
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Fix log threadname lookup handling not beeing threadsafe
sapier
2013-11-30
*
Add error handler to async step
ShadowNinja
2013-11-30
*
Optimize table creation
ShadowNinja
2013-11-30
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fix MSVC build.
Ilya Zhuravlev
2013-11-30
*
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...
kwolekr
2013-11-30
*
LuaVoxelManip: Add get_light_data() and set_light_data()
kwolekr
2013-11-30
*
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
*
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...
kwolekr
2013-11-29
*
Fix broken thread stop handling
sapier
2013-11-30
*
Fix old gcc build
sapier
2013-11-29
*
Fix modstore/favourites hang by adding asynchronous lua job support
sapier
2013-11-29
*
Split server/client port setting to avoid port number clashes in mainmenu
sapier
2013-11-28
*
Don't use variable length arrays
ShadowNinja
2013-11-28
*
Rollback fixes and get_node_actions
ShadowNinja
2013-11-27
*
SQLite rollback
Mario Barrera
2013-11-27
*
Fix line_of_sight (AGAIN)
sapier
2013-11-25
*
Don't continue trying to deserialize blank block data
kwolekr
2013-11-24
*
Fix invalid escape sequence in database migration code
Kahrl
2013-11-23
*
Fix crash when pressing Enter key in formspec menu
Kahrl
2013-11-23
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
*
LuaVoxelManip: Update parameter index of set_lighting()
kwolekr
2013-11-21
*
Mapgen V6: Respect water_level setting
kwolekr
2013-11-21
*
fix gettext compile issues under win32
MetaDucky
2013-11-18
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
*
Increase liquid_loop_max to 10000 again
PilzAdam
2013-11-17
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