| Commit message (Expand) | Author | Age |
... | |
* | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | 2015-03-12 |
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
* | Unescape tooltip texts | est31 | 2015-03-11 |
* | Mgv6: Fix uninitialised heightmap used by cavegen | paramat | 2015-03-11 |
* | lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations | paramat | 2015-03-11 |
* | Silence Clang warning | ShadowNinja | 2015-03-10 |
* | Ensure that heightmap is initialized before use | Craig Robbins | 2015-03-10 |
* | Stop formspecs closing with double-click in empty area | Craig Robbins | 2015-03-09 |
* | Fix memleak pointed by issue #2439. | Loic Blot | 2015-03-08 |
* | Fix unitialized data when creating TOSERVER_INIT packet | Loic Blot | 2015-03-08 |
* | Make the dummy backend only look up blocks once | ShadowNinja | 2015-03-08 |
* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M... | paramat | 2015-03-08 |
* | Optimize Profiler::avg() | gregorycu | 2015-03-07 |
* | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | 2015-03-07 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | 2015-03-07 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Improve Clouds::render mathematics | Loic Blot | 2015-03-07 |
* | Fix Android text bug (no text displaying) | Craig Robbins | 2015-03-07 |
* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 2015-03-07 |
* | Don't start a server for map migration | ShadowNinja | 2015-03-06 |
* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
* | Biome API: Enable decorations placed on water | paramat | 2015-03-06 |
* | Improve group-based connection between raillike nodes | BlockMen | 2015-03-05 |
* | l_get_modnames: Compare using std::sort instead of a custom function which do... | Loic Blot | 2015-03-05 |
* | collisionMoveSimple: use std::vector instead of std::list, this improve the p... | Loic Blot | 2015-03-05 |
* | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 2015-03-05 |
* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 |
* | Use std::queue for HTTPFetchRequest and std::vector for log_output instead of... | Loic Blot | 2015-03-05 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
* | Fix some rendering glitches | BlockMen | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | Fix memory leak in MapgenV6 | Craig Robbins | 2015-03-05 |
* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 |
* | Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV... | Loic Blot | 2015-03-04 |
* | ABMHandler and player_collisions use sequential read/write. Switch from std::... | Loic Blot | 2015-03-04 |
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | Fix occlusion | Miguel Almeida | 2015-03-02 |
* | Fix narrow_to_wide_c (ANDROID) | Craig Robbins | 2015-03-02 |