Commit message (Collapse) | Author | Age | |
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* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Detect non-zero normals which point in the opposite direction from the face plane normal. | ||
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | ||
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
| | | | | For example, dropped nodes and items. | ||
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | Fixes problem with mod 'drawers'. | ||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
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* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 |
| | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | ||
* | Move the codebase to C++14 | sfan5 | 2022-02-26 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||
* | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 |
| | | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | ||
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
| | | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | ||
* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 |
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* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||
* | Send HUD flags only if changed | Lars Müller | 2022-02-08 |
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* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
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* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
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* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
| | | | | see #12000 | ||
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
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* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 |
| | | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this. | ||
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 |
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* | Get rid of empty test file | sfan5 | 2022-01-30 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Get rid of legacy workaround in SQLite backend | sfan5 | 2022-01-28 |
| | | | | tested on Android 11, fixes #11937 | ||
* | Add game name to server status string | sfan5 | 2022-01-28 |
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* | Request execution on dedicated GPU on Windows | sfan5 | 2022-01-27 |
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* | Enable high-res timers on Windows | sfan5 | 2022-01-27 |
| | | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly. | ||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
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* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
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* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 |
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* | Update example config and translation .cpp | updatepo.sh | 2022-01-25 |
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* | Cancel emerge callbacks on shutdown | Jude Melton-Houghton | 2022-01-23 |
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* | Bump formspec version (#11980) | Vincent Robinson | 2022-01-23 |
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* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
| | | | | Also cleans up related code somewhat. | ||
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
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* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
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* | Optimize folder handling in 'files' mod storage backend | sfan5 | 2022-01-17 |
| | | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846. | ||
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
| | | | | Reset override material properties before applying the color filter. | ||
* | Give the ASCII console splash a facelift | Alex | 2022-01-15 |
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* | Minor improvements to Lua sandbox | sfan5 | 2022-01-15 |
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* | Improve situation around race condition with dynamic_add_media during client ↵ | sfan5 | 2022-01-15 |
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* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Fix NodeDef backwards compatibility to 5.3.0 (#11942) | SmallJoker | 2022-01-12 |
| | | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds | ||
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||
* | Formspec: Fix bgcolor and set_focus checks | SmallJoker | 2022-01-09 |
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