aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* removed reference to script directory in cmake installPerttu Ahola2011-04-04
|
* Chests work now!Perttu Ahola2011-04-04
|
* initial chest metadataPerttu Ahola2011-04-04
|
* now the server buildsPerttu Ahola2011-04-04
|
* still a missing filePerttu Ahola2011-04-04
|
* forgot some filesPerttu Ahola2011-04-04
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
|
* Node metadata frameworkPerttu Ahola2011-04-04
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
|
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
|
* Removed lua stuffPerttu Ahola2011-04-03
|
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
|
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
|
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
|
* commit before some radical changesPerttu Ahola2011-04-02
|
* mapgen work-in-progressPerttu Ahola2011-03-02
|
* mapgen tweakingPerttu Ahola2011-03-01
|
* tweaked mapgenPerttu Ahola2011-02-28
|
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
|
* tweaked mapgenPerttu Ahola2011-02-28
|
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
|
* -Perttu Ahola2011-02-28
|
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
|
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
|
* 3d noise stuffPerttu Ahola2011-02-26
|
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
|
* fixed a path in build system's packaging partPerttu Ahola2011-02-23
|
* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
|
* removed an old commentPerttu Ahola2011-02-23
|
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* some tidyingPerttu Ahola2011-02-21
|
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* video backend selectionPerttu Ahola2011-02-19
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
|
* removed duplicate "bmp"Perttu Ahola2011-02-17
|
* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
|
* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* fixed slight error in server buildPerttu Ahola2011-02-15
|
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
|
* still a little fix!Perttu Ahola2011-02-15
|
* Fix for windowsPerttu Ahola2011-02-15
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|