Commit message (Collapse) | Author | Age | |
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* | Apply disallow_empty_password to password changes too | sfan5 | 2022-05-14 |
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* | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | 2022-05-14 |
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* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-05-14 |
| | | | Keep code and use version check instead, for backwards compatibility | ||
* | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | 2022-05-14 |
| | | | | | | | | | | | | | Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.) | ||
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-05-14 |
| | | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break. | ||
* | Fix OOB read in trim("") | ShadowNinja | 2022-05-14 |
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* | Fix memory leak in EmergeManager | Daroc Alden | 2022-05-14 |
| | | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | ||
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-05-14 |
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* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-05-14 |
| | | | Initialize the values properly | ||
* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-05-14 |
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* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-05-14 |
| | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | ||
* | Clean up ClientReady packet handling | sfan5 | 2022-05-14 |
| | | | | fixes #12073 | ||
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-05-14 |
| | | | | [backport: removed devtest change and protocol_version comparison] | ||
* | Remove awful Mingw32 workarounds | sfan5 | 2022-05-12 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||
* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-05-12 |
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* | Fix builtin statbar backgrounds | Lars Mueller | 2022-05-12 |
| | | | | see #12000 | ||
* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 |
| | | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this. | ||
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 |
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* | Get rid of empty test file | sfan5 | 2022-01-30 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Get rid of legacy workaround in SQLite backend | sfan5 | 2022-01-28 |
| | | | | tested on Android 11, fixes #11937 | ||
* | Add game name to server status string | sfan5 | 2022-01-28 |
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* | Request execution on dedicated GPU on Windows | sfan5 | 2022-01-27 |
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* | Enable high-res timers on Windows | sfan5 | 2022-01-27 |
| | | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly. | ||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
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* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
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* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 |
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* | Update example config and translation .cpp | updatepo.sh | 2022-01-25 |
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* | Cancel emerge callbacks on shutdown | Jude Melton-Houghton | 2022-01-23 |
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* | Bump formspec version (#11980) | Vincent Robinson | 2022-01-23 |
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* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
| | | | | Also cleans up related code somewhat. | ||
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
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* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
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* | Optimize folder handling in 'files' mod storage backend | sfan5 | 2022-01-17 |
| | | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846. | ||
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
| | | | | Reset override material properties before applying the color filter. | ||
* | Give the ASCII console splash a facelift | Alex | 2022-01-15 |
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* | Minor improvements to Lua sandbox | sfan5 | 2022-01-15 |
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* | Improve situation around race condition with dynamic_add_media during client ↵ | sfan5 | 2022-01-15 |
| | | | | join | ||
* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Fix NodeDef backwards compatibility to 5.3.0 (#11942) | SmallJoker | 2022-01-12 |
| | | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds | ||
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||
* | Formspec: Fix bgcolor and set_focus checks | SmallJoker | 2022-01-09 |
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* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
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* | Fix damage wraparound if very high damage (#11872) | Wuzzy | 2022-01-06 |
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* | Base formspec coordinate size on padded screensize | Vincent Robinson | 2022-01-04 |
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* | Inventory: Add ServerEnv checks for calls during script init | SmallJoker | 2022-01-04 |
| | | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase. |