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* Apply disallow_empty_password to password changes toosfan52022-05-14
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* Fix race condition in registration leading to duplicate create_auth callssfan52022-05-14
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* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-05-14
| | | Keep code and use version check instead, for backwards compatibility
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-05-14
| | | | | | | | | | | | | Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.)
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-05-14
| | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
* Fix OOB read in trim("")ShadowNinja2022-05-14
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* Fix memory leak in EmergeManagerDaroc Alden2022-05-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-05-14
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* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-05-14
| | | Initialize the values properly
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-05-14
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* Fix segfault with autoscale_mode (again)sfan52022-05-14
| | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
* Clean up ClientReady packet handlingsfan52022-05-14
| | | | fixes #12073
* Use absolute value for bouncy in collision (#11969)pecksin2022-05-14
| | | | [backport: removed devtest change and protocol_version comparison]
* Remove awful Mingw32 workaroundssfan52022-05-12
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022
* Fix broken server startup if curl is disabled (#12046)sfan52022-05-12
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* Fix builtin statbar backgroundsLars Mueller2022-05-12
| | | | see #12000
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-30
| | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this.
* Get rid of `basic_debug` last minutesfan52022-01-30
| | | This isn't a revert but rather just disables the codepaths. also see #12011
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-30
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* Get rid of empty test filesfan52022-01-30
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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Get rid of legacy workaround in SQLite backendsfan52022-01-28
| | | | tested on Android 11, fixes #11937
* Add game name to server status stringsfan52022-01-28
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* Request execution on dedicated GPU on Windowssfan52022-01-27
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* Enable high-res timers on Windowssfan52022-01-27
| | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly.
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
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* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Update example config and translation .cppupdatepo.sh2022-01-25
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* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-23
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* Bump formspec version (#11980)Vincent Robinson2022-01-23
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* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fix local animation not instantly updating after being setsfan52022-01-19
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* Optimize folder handling in 'files' mod storage backendsfan52022-01-17
| | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
* Reset override material in anaglyphDmitry Kostenko2022-01-16
| | | | Reset override material properties before applying the color filter.
* Give the ASCII console splash a faceliftAlex2022-01-15
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Improve situation around race condition with dynamic_add_media during client ↵sfan52022-01-15
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
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* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-12
| | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-09
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* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-04
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.