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Author
Age
*
Improve texture atlas generation
Perttu Ahola
2012-04-07
*
Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is exp...
q66
2012-04-07
*
Tune mapgen
Perttu Ahola
2012-04-07
*
Fix collision code getting stuck if speed is 0
Perttu Ahola
2012-04-07
*
Fix segfault when setting privileges of a non-connected player
Perttu Ahola
2012-04-07
*
Fix fabs() brainfart
Perttu Ahola
2012-04-07
*
Tune desert beaches
Perttu Ahola
2012-04-07
*
Fix MSVC ambiguous fabs() call errors
Perttu Ahola
2012-04-07
*
Add deserts to map generator
Perttu Ahola
2012-04-07
*
Tune mapgen a bit
Perttu Ahola
2012-04-07
*
PerlinNoise for Lua.
Sergey Gilfanov
2012-04-07
*
Support custom textures installed as /textures/all/*.png
Perttu Ahola
2012-04-07
*
Add EnvRef:find_node_near(pos, radius, nodenames)
Perttu Ahola
2012-04-06
*
Handle failing openal init properly, add enable_sound and sound_volume settings
Perttu Ahola
2012-04-06
*
Add #include <unistd.h> to filesys.cpp
Perttu Ahola
2012-04-06
*
Attempt to fix sound left-right channels
Perttu Ahola
2012-04-06
*
Fix crash when inputting only / in chat
Perttu Ahola
2012-04-05
*
Show reported map seed on debug info (F5)
Perttu Ahola
2012-04-04
*
Fix visual='cube' size
Perttu Ahola
2012-04-04
*
Fix sound direction and add experimental:soundblock alias sb in minimal for t...
Perttu Ahola
2012-04-04
*
Remove debug output
Perttu Ahola
2012-04-04
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
*
Fix buildbot
Perttu Ahola
2012-04-03
*
Add optional MINGWM10_DLL to cmake install
Perttu Ahola
2012-04-03
*
Fix things for cross-compiling using mingw
Perttu Ahola
2012-04-02
*
Tune cave generation
Perttu Ahola
2012-04-02
*
Improve caves more
Perttu Ahola
2012-04-02
*
Some completely crapshit coding to make caves more varied
Perttu Ahola
2012-04-01
*
Implement dropped items as LuaEntities; leave the old ones as is for compatib...
Perttu Ahola
2012-04-01
*
Fix disabling of player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
*
Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
*
Remplement and improve /setting in Lua, now called /set
Perttu Ahola
2012-04-01
*
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
*
Change default privileges from "build, shout" to "interact, shout"
Perttu Ahola
2012-03-31
*
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
*
Fix client.h getting included on the server build
Perttu Ahola
2012-03-31
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
initial_properties field in entity definition
Perttu Ahola
2012-03-31
*
Allow group:groupname in ABM definition and implement minetest.hash_node_posi...
Perttu Ahola
2012-03-31
*
cmake: lua: use COMMON_CFLAGS
Jonathan Neuschäfer
2012-03-31
*
Make server ignore media files with unknown filename extensions
Perttu Ahola
2012-03-30
*
Improved teleport command
Perttu Ahola
2012-03-30
*
Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
*
Fix the position of LuaEntityCAOs not getting updated at all
Perttu Ahola
2012-03-30
*
Fix object visuals flashing brightly or disappearing when switching them at n...
Perttu Ahola
2012-03-30
*
Fix walking sound of other players (and other objects)
Perttu Ahola
2012-03-30
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
*
ObjectProperties
Perttu Ahola
2012-03-30
*
minetest.register_chatcommand(cmd, def)
Perttu Ahola
2012-03-30
*
Raise the player fall damage threshold to a much more fun level
Perttu Ahola
2012-03-29
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