| Commit message (Collapse) | Author | Age |
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This fixes the problem where 0.4.12-dev versions were erroneously shown as
0.4.11-dev because the tag was added on a separate branch. It also fixes a
similar issue when builders didn't fetch new tags when updating.
This also removes the number-of-commits-since-tag field, since it's
incompatible with this. Said field doesn't seem to be useful anyway if you
have the commit hash.
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Small improvement on clouds rendering performance
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Fixes issue #2667
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- Fix unintended negation of condition
- Remove line_of_sight 'optimization'
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Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
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-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
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Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
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This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
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This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
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It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
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Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
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Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
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Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
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but not rename the container. Approved-By est31
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instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized. There had been no discussion,
review, or sign-off prior to submittal to upstream.
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std::list. Also rename to m_active_object_messages_queue
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Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
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Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
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In worlds with many mods we can easily reach timeout, waiting for the server to start.
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Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c.
Thanks to @SmallJoker for pointing out a solution.
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Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
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Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
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Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
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