Commit message (Collapse) | Author | Age | |
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* | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | 2021-04-20 |
| | | | | (#11145) | ||
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
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* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
| | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | ||
* | GLES fixes (#11205) | sfan5 | 2021-04-18 |
| | | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | ||
* | Isolate library tables between sandbox and insecure env | sfan5 | 2021-04-18 |
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* | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | 2021-04-16 |
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* | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | 2021-04-13 |
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* | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | 2021-04-11 |
| | | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds | ||
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
| | | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | ||
* | Fix server favorites not saving when client/serverlist/ doesn't exist ↵ | sfan5 | 2021-04-09 |
| | | | | already (#11152) | ||
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
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* | Make edit boxes respond to string input (IME) (#11156) | yw05 | 2021-04-05 |
| | | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME. | ||
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
| | | | | fixes #11085 | ||
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
| | | | | The flash intensity is calculated proportionally to the maximal HP. | ||
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
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* | CGUITTFont optimizations (#11136) | sfan5 | 2021-04-02 |
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* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
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* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
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* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 |
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* | Block & report player self-interaction (#11137) | Lars Müller | 2021-03-30 |
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* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 |
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* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
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* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
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* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 |
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* | Drop irrUString from MT, it's owned by irrlicht now | Loic Blot | 2021-03-26 |
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* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 |
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* | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | 2021-03-23 |
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* | Fix segfault for model[] without animation speed | Jean-Patrick Guerrero | 2021-03-21 |
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* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
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* | Serialize tool capabilities JSON without whitespace | sfan5 | 2021-03-20 |
| | | | | fixes #11087 | ||
* | Schematic: Properly deal with before/after node resolving and document (#11011) | SmallJoker | 2021-03-20 |
| | | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup) | ||
* | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | 2021-03-19 |
| | | | i.e. checks for duplicate logins before sending all media data to the client. | ||
* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
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* | Drop old text input workarounds (#11089) | sfan5 | 2021-03-19 |
| | | | | | * Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds | ||
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
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* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 |
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* | Tweak duration_to_string formatting | Wuzzy | 2021-03-16 |
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* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 |
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* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 |
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* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 |
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* | Clean up cmake DLL installation and other minor things | sfan5 | 2021-03-12 |
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* | Switch Irrlicht dependency to our own fork | sfan5 | 2021-03-09 |
| | | | | -> https://github.com/minetest/irrlicht | ||
* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
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* | Protect dropping from far node inventories | SmallJoker | 2021-03-07 |
| | | | | Also changes if/if to switch/case | ||
* | Protect per-player detached inventory actions | SmallJoker | 2021-03-07 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
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* | Fix function override warnings in mg_ore.h | sfan5 | 2021-03-06 |
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* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 |
| | | | Pauses all mesh animations while game is paused. | ||
* | Translate builtin (#10693) | Wuzzy | 2021-03-05 |
| | | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext. |