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Commit message (
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Author
Age
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
*
Add another very awful workaround to prevent a crash on Mingw32
sfan5
2022-01-30
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
*
Get rid of empty test file
sfan5
2022-01-30
*
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-30
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Get rid of legacy workaround in SQLite backend
sfan5
2022-01-28
*
Add game name to server status string
sfan5
2022-01-28
*
Request execution on dedicated GPU on Windows
sfan5
2022-01-27
*
Enable high-res timers on Windows
sfan5
2022-01-27
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
*
Update example config and translation .cpp
updatepo.sh
2022-01-25
*
Cancel emerge callbacks on shutdown
Jude Melton-Houghton
2022-01-23
*
Bump formspec version (#11980)
Vincent Robinson
2022-01-23
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Optimize folder handling in 'files' mod storage backend
sfan5
2022-01-17
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
*
Give the ASCII console splash a facelift
Alex
2022-01-15
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
*
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-12
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
*
Formspec: Fix bgcolor and set_focus checks
SmallJoker
2022-01-09
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Base formspec coordinate size on padded screensize
Vincent Robinson
2022-01-04
*
Inventory: Add ServerEnv checks for calls during script init
SmallJoker
2022-01-04
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Formspec: Unify argument checks (#11851)
SmallJoker
2021-12-29
*
Socket-related cleanups
sfan5
2021-12-29
*
Remove unused (de)serializeAttributes() methods
ROllerozxa
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
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