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* Clean up ClientReady packet handlingsfan52022-05-14
| | | | fixes #12073
* Use absolute value for bouncy in collision (#11969)pecksin2022-05-14
| | | | [backport: removed devtest change and protocol_version comparison]
* Remove awful Mingw32 workaroundssfan52022-05-12
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022
* Fix broken server startup if curl is disabled (#12046)sfan52022-05-12
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* Fix builtin statbar backgroundsLars Mueller2022-05-12
| | | | see #12000
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-30
| | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this.
* Get rid of `basic_debug` last minutesfan52022-01-30
| | | This isn't a revert but rather just disables the codepaths. also see #12011
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-30
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* Get rid of empty test filesfan52022-01-30
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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Get rid of legacy workaround in SQLite backendsfan52022-01-28
| | | | tested on Android 11, fixes #11937
* Add game name to server status stringsfan52022-01-28
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* Request execution on dedicated GPU on Windowssfan52022-01-27
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* Enable high-res timers on Windowssfan52022-01-27
| | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly.
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
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* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Update example config and translation .cppupdatepo.sh2022-01-25
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* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-23
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* Bump formspec version (#11980)Vincent Robinson2022-01-23
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* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fix local animation not instantly updating after being setsfan52022-01-19
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* Optimize folder handling in 'files' mod storage backendsfan52022-01-17
| | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
* Reset override material in anaglyphDmitry Kostenko2022-01-16
| | | | Reset override material properties before applying the color filter.
* Give the ASCII console splash a faceliftAlex2022-01-15
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Improve situation around race condition with dynamic_add_media during client ↵sfan52022-01-15
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
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* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-12
| | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-09
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* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-04
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
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* Recalculate normals before adding mesh to the scenex20482022-01-02
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* Print announce error response (#11878)ShadowNinja2022-01-01
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
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* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
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* Formspec: Unify argument checks (#11851)SmallJoker2021-12-29
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* Socket-related cleanupssfan52021-12-29
| | | Improve error handling on Windows and reduce the size of the `Address` class
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-29
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* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
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* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
| | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
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