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* Improve error reporting in leveldb backendsfan52014-07-06
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola2014-07-06
* Fix errors/warnings reported by valgrindsfan52014-07-06
* Fix memory leak in EmergeManagerPilzAdam2014-07-06
* Fix warnings reported by clangsfan52014-07-06
* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
* Fix inversion of full_punch_intervalNovatux2014-07-02
* Fix regression in light calculationsapier2014-06-30
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
* Fix server list boolean typing and alignmentShadowNinja2014-06-30
* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-30
* Copy zlib and freetype dll to windows package toosapier2014-06-29
* Add support for Android 2.3+sapier2014-06-29
* Don't spam server console on player/playersao error but just drop the affecte...sapier2014-06-29
* Glasslike_framed drawtype rework.RealBadAngel2014-06-29
* OS X compatibility fixesMartin Doege2014-06-29
* Fix msvc2012 buildsapier2014-06-29
* Add formspec api versioningsapier2014-06-29
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-29
* Make player files saving againSmallJoker2014-06-29
* Add prefixes to enum values and fix style issueskwolekr2014-06-28
* Make GUITable mouse wheel scrolling fasterKahrl2014-06-27
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-27
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Fix statement not set NULL on deletionsapier2014-06-25
* Add setting for tooltips show delay.RealBadAngel2014-06-25
* Tooltips rework.RealBadAngel2014-06-24
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-24
* GUITable typo fixes in commentsKahrl2014-06-24
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-23
* Clear inventory before setting listsShadowNinja2014-06-23
* Fix Windows buildsfan52014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23
* Minor fix in check ordersapier2014-06-23
* Don't keep temporary images in RAMsapier2014-06-23
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23
* Speedup getTileInfo by up to 30%sapier2014-06-23
* Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...sapier2014-06-23
* Fix sqlite3 map shutdown fails due to missing to finalize list statementsapier2014-06-22
* Support for scalable font and gui elementssapier2014-06-22
* Fix uncought deserialization error on receiving datasapier2014-06-22