| Commit message (Collapse) | Author | Age |
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-> https://github.com/minetest/irrlicht
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Also changes if/if to switch/case
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Pauses all mesh animations while game is paused.
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This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
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Some other minor parts of clientmap.cpp have been cleaned up along the way
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This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
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(#10990)
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The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
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closes #10949
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Fixes #10905
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Fixes #10914
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This partially reverts commit 2072afb72b4b3e9c5dcbcec71d824aeae1b35d19.
fixes #10920
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A static mod error (e.g. typo) would abort the initialization but never free ServerMap
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fixes #7643
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The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
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