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* Fix Windows buildCraig Robbins2016-05-02
* FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl2016-05-01
* find_path: consider walkable instead of CONTENT_AIRAuke Kok2016-05-01
* Pathfinder: improve GridNode storageest312016-05-01
* Pathfinder: use core::aabbox3d instead of own typeest312016-05-01
* Pathfinder: Fix styleest312016-05-01
* Move pathfinder classes to cpp fileest312016-05-01
* Fix use of uninitialised variable in class EventCraig Robbins2016-05-01
* Use MoveFileEx to rename files on Windows (not rename)gregorycu2016-05-01
* Fix POSIX C++11 buildShadowNinja2016-04-30
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-30
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Fix race on thread creationShadowNinja2016-04-28
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-23
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
* Fix inventory hud scalingrubenwardy2016-04-12
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Fix #3955 (player dying on login).Nathanaƫl Courant2016-04-06
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Dungeongen: Update disabled torch placement codekinokoio2016-04-03
* Fix nametag hidingest312016-04-02
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-30
* mg_schematic: fix leak in lua API, and small cleanupest312016-03-30
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Mgv7: Decrease cliff steepnessparamat2016-03-30
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
* Fix small formatting issue in SRP debug outputsfan52016-03-29
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-21
* Clean up StrfndShadowNinja2016-03-19
* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-19