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Author
Age
...
*
Fix Windows build
Craig Robbins
2016-05-02
*
FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
Kahrl
2016-05-01
*
find_path: consider walkable instead of CONTENT_AIR
Auke Kok
2016-05-01
*
Pathfinder: improve GridNode storage
est31
2016-05-01
*
Pathfinder: use core::aabbox3d instead of own type
est31
2016-05-01
*
Pathfinder: Fix style
est31
2016-05-01
*
Move pathfinder classes to cpp file
est31
2016-05-01
*
Fix use of uninitialised variable in class Event
Craig Robbins
2016-05-01
*
Use MoveFileEx to rename files on Windows (not rename)
gregorycu
2016-05-01
*
Fix POSIX C++11 build
ShadowNinja
2016-04-30
*
Fix prepreprocessor error in thread.h (related to C++11 threads)
Craig Robbins
2016-04-30
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Fix race on thread creation
ShadowNinja
2016-04-28
*
Mainmenu: Standardize the menu button order and sizes
SmallJoker
2016-04-28
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Inventory: Make ItemStack with different metadata not stackable
Xunto
2016-04-26
*
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
*
Make GUIEngine use pause_fps_max not fps_max
gregorycu
2016-04-24
*
Escape more strings: formspecs, item descriptions, infotexts...
Ekdohibs
2016-04-24
*
Fix bug that was leading to oversized tooltips containing multiline text when...
Xunto
2016-04-23
*
Make logging use a fixed-length buffer to avoid race conditions.
Ekdohibs
2016-04-21
*
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
paramat
2016-04-21
*
Mgv7: Combine mountain terrain generation with base terrain generation
paramat
2016-04-20
*
Add option to disable entity selectionboxes. (#3992)
TriBlade9
2016-04-14
*
Fix inventory hud scaling
rubenwardy
2016-04-12
*
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-12
*
Mgv5: Optimise tunnels, add biome material in entrances
paramat
2016-04-12
*
Mgvalleys: Don't let cavegen place biome nodes everywhere
paramat
2016-04-12
*
Fix hotbar placement on displays with low screen density
PilzAdam
2016-04-11
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
*
Hud: Fix offset being ignored by inventory bar
rubenwardy
2016-04-10
*
Update CSRP-GMP to commit deaa11a7c29a73008
est31
2016-04-10
*
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-04-08
*
Re-add and disable blit_with_interpolate_overlay
kwolekr
2016-04-07
*
Fix #3955 (player dying on login).
Nathanaƫl Courant
2016-04-06
*
Fix compiler warnings from "Add an option to colorize to respect the destinat...
Samuel Sieb
2016-04-06
*
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-04-03
*
Dungeongen: Update disabled torch placement code
kinokoio
2016-04-03
*
Fix nametag hiding
est31
2016-04-02
*
Remove expensive copy of ContentFeatures
gregorycu
2016-03-30
*
ParticleManager::handleParticleEvent: use switch
Loic Blot
2016-03-30
*
mg_schematic: fix leak in lua API, and small cleanup
est31
2016-03-30
*
Mapgen: Don't spread light of nodes outside the desired area
kwolekr
2016-03-30
*
Mgv7: Decrease cliff steepness
paramat
2016-03-30
*
Mapgen: Spread both night and day light banks in spreadLight
kwolekr
2016-03-29
*
Fix small formatting issue in SRP debug output
sfan5
2016-03-29
*
Fix connected nodes' selection boxes.
Auke Kok
2016-03-21
*
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-21
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Mgv7: Limit pseudorandom caves to surface mapchunk or below
paramat
2016-03-19
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