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* Enable mod security by defaultShadowNinja2016-10-16
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Attached particle spawnersraymoo2016-10-13
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-11
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09
* Remove unused parameter of GUIVolumeChangeRui2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
* Fix C++11 Windows build of threading codesfan52016-10-06
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Use relative position for nametagsSmallJoker2016-10-06
* Fix crash regression when chatting in the ncurses consoleest312016-10-06
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-06
* Compilation fixLoic Blot2016-10-05
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
* Fix build/warning on non X11 platformsest312016-10-03
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
* Allow nothing to be selected from formspec parameterssfan52016-10-02
* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-30
* Fix android buildest312016-09-30
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
* Add keycode.cpp unittestssfan52016-09-25
* Rewrite keycode.cpp (Keycode handling & names)sfan52016-09-25
* Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52016-09-21
* Do not serialize empty NodeMetadatasfan52016-09-21
* Increase default font size by 1James Stevenson2016-09-21
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-15
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14