Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Make unlimited player transfer distance configurable | Perttu Ahola | 2011-12-02 |
| | |||
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
| | |||
* | Make hitting players make a visual damage flash to the player texture and ↵ | Perttu Ahola | 2011-12-02 |
| | | | | the screen of the local player | ||
* | Don't hide players in pitch black (like oerkkis) | Perttu Ahola | 2011-12-02 |
| | |||
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
| | |||
* | Fix the previous commit | Perttu Ahola | 2011-12-02 |
| | |||
* | Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list | Perttu Ahola | 2011-12-02 |
| | |||
* | Print out PROTOCOL_VERSIONs if server is incompatible with client | Perttu Ahola | 2011-12-02 |
| | |||
* | Higher default map save and unload interval | Perttu Ahola | 2011-12-02 |
| | |||
* | Don't send objects or map data before definitions have been sent | Perttu Ahola | 2011-12-02 |
| | |||
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
| | |||
* | Remove stuff made obsolete by making players more ActiveObject-like and ↵ | Perttu Ahola | 2011-12-01 |
| | | | | raise protocol version number by one (because it is not compatible at all anymore) | ||
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
| | |||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
| | |||
* | Fix non-fancy leaves not making faces with water | Perttu Ahola | 2011-12-01 |
| | |||
* | Make non-fancy leaf texture to go in texture atlas too | Perttu Ahola | 2011-12-01 |
| | |||
* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 |
| | |||
* | Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵ | Perttu Ahola | 2011-12-01 |
| | | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore | ||
* | Fix getTextureRaw to always return an image that is not in the texture atlas ↵ | Perttu Ahola | 2011-12-01 |
| | | | | and fix plain "^[forcesingle" handling | ||
* | Fix loading of legacy MaterialItems (was loaded as a quite random type) | Perttu Ahola | 2011-12-01 |
| | |||
* | Fix texture atlas not being created correctly | Perttu Ahola | 2011-12-01 |
| | |||
* | Fix processing of the default_password setting. It is now actually used as ↵ | Kahrl | 2011-12-01 |
| | | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. | ||
* | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵ | Kahrl | 2011-12-01 |
| | | | | differently depending on the irrlicht version. | ||
* | Enable simple drag and drop in inventory | Perttu Ahola | 2011-12-01 |
| | |||
* | Inventory move-to-slot hilighting | Perttu Ahola | 2011-12-01 |
| | |||
* | Fix conditional bug in inventory | Giuseppe Bilotta | 2011-12-01 |
| | | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon. | ||
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
| | | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | ||
* | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵ | Perttu Ahola | 2011-12-01 |
| | | | | (happened if texture data was transferred slowly) | ||
* | Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵ | Perttu Ahola | 2011-12-01 |
| | | | | not being filled correctly on some systems and compilers | ||
* | Do not assert if count becomes larger than getStackMax() in ↵ | Perttu Ahola | 2011-12-01 |
| | | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. | ||
* | Load count 0 in itemstring as 1 | Perttu Ahola | 2011-12-01 |
| | |||
* | ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵ | Perttu Ahola | 2011-11-30 |
| | | | | ObjectRef:inventory_get_list | ||
* | Add ObjectRef:punch and ObjectRef:right_click to Lua API | Perttu Ahola | 2011-11-30 |
| | |||
* | Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵ | Perttu Ahola | 2011-11-30 |
| | | | | getacceleration visible in API | ||
* | Reworked the inventory move handling code, hopefully fixed more problems ↵ | Perttu Ahola | 2011-11-30 |
| | | | | than caused | ||
* | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola | 2011-11-30 |
| | |||
* | Modify builtin ABMs to have lower interval and higher trigger non-chance | Perttu Ahola | 2011-11-29 |
| | |||
* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
| | |||
* | Tune main menu a bit and show version number in there | Perttu Ahola | 2011-11-29 |
| | |||
* | Better version match fail messages from server | Perttu Ahola | 2011-11-29 |
| | |||
* | Create the necessary API for /giveme and /give and implement those commands; ↵ | Perttu Ahola | 2011-11-29 |
| | | | | also sort out the scripts a bit | ||
* | Handle items with m_count==0 sanely when placing | Perttu Ahola | 2011-11-29 |
| | |||
* | Print debug stacks to infostream rather than errorstream when placing ↵ | Perttu Ahola | 2011-11-29 |
| | | | | CONTENT_IGNORE | ||
* | Do not install the static lua library file | Perttu Ahola | 2011-11-29 |
| | |||
* | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 |
| | |||
* | Quick fix to a bug that makes it possible to raise water levels everywhere ↵ | Perttu Ahola | 2011-11-29 |
| | | | | with one source | ||
* | Add missing files for a previous commit | Perttu Ahola | 2011-11-29 |
| | |||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| | |||
* | Fix active_object_count and active_object_count_wider not getting updated ↵ | Perttu Ahola | 2011-11-29 |
| | | | | between ABM calls causing huge amounts of DMs and rats and stuff | ||
* | Add NULL terminations to EnumString definitions | Perttu Ahola | 2011-11-29 |
| |