| Commit message (Collapse) | Author | Age |
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detailed floatlands.
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A mapgen fix authored by paramat, as mentioned here: https://github.com/minetest/minetest/issues/989
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Net struct init
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texture->getOriginalSize() was meant
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"true"
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* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
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old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
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As agreed to by kahrl
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'torchlike' like used for drawtype 'plantlike'
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Conflicts:
src/script/lua_api/l_object.cpp
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
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