Commit message (Collapse) | Author | Age | |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Switch more stuff to use the logging thing and fix segfault on player leave ↵ | Perttu Ahola | 2011-10-16 |
| | | | | from server as introduced in a previous switch-to-logging commit | ||
* | Fix map delete on windows (concatenate paths correctly with / or \ depending ↵ | Perttu Ahola | 2011-10-16 |
| | | | | on OS) | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Initially add small and tight logging facility | Perttu Ahola | 2011-10-16 |
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* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 |
| | | | | setting | ||
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
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* | Fix some "Conditional jump or move depends on uninitialised value(s)" ↵ | Perttu Ahola | 2011-10-15 |
| | | | | valgrind detections | ||
* | Resource file handling for exe icon for MinGW | Perttu Ahola | 2011-10-15 |
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* | Make view bobbing amount configurable | Perttu Ahola | 2011-10-15 |
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* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵ | Perttu Ahola | 2011-10-15 |
| | | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example | ||
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
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* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Lock mutex when accessing m_env in Server::~Server | Perttu Ahola | 2011-10-14 |
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* | In CMake scripts: New version number, fix MSVC stuff | Perttu Ahola | 2011-10-14 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Saner block modification flag operation for not saving everything always | Perttu Ahola | 2011-10-12 |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Fixed merge issues with saplings, ready to pull now! | Mark Holmquist | 2011-09-23 |
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| * | Fixed saplings growing into trees (thanks so much, Kahrl!) | Mark Holmquist | 2011-09-23 |
| | | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass. | ||
| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola | 2011-09-26 |
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* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 |
| | | | | | | | | | | | | tool movement when walking and tweak stuff a bit | ||
| * | | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | | | | | | | | | and refactored some other code into calls of that | ||
| * | | reduce view bobbing slightly | Kahrl | 2011-09-21 |
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| * | | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 |
| | | | | | | | | | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||
| * | | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
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| * | | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵ | Kahrl | 2011-09-20 |
| | | | | | | | | | | | | has problems there | ||
| * | | Digging animation | Kahrl | 2011-09-20 |
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| * | | fix some normals | Kahrl | 2011-09-19 |
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| * | | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
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| * | | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | | | | | | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
| * | | Added sprite extruder | Kahrl | 2011-09-19 |
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| * | | trying some view bobbing changes | Kahrl | 2011-09-18 |
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| * | | Oops, up vector is needed. | Kahrl | 2011-09-18 |
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| * | | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
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| * | | Revert some changes that could lead to slower map transfer and increaed ↵ | Kahrl | 2011-09-16 |
| | | | | | | | | | | | | network load. | ||
| * | | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | | | | | | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
| * | | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
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| * | | inventory displays tool breakage bar again | Kahrl | 2011-09-08 |
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| * | | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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| * | | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
| |\ \ | | | | | | | | | | | | | doesn't work right yet | ||
| | * | | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | | | | | | | | | And some simple animation when trying to dig... | ||
| * | | | minor view bobbing improvements | Kahrl | 2011-09-08 |
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| * | | | make it slightly less annoying :o) | Kahrl | 2011-09-08 |
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| * | | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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| * | | | Commented out debug statements again | Kahrl | 2011-09-08 |
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