aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
|
* Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-20
| | | | has problems there
* Digging animationKahrl2011-09-20
|
* fix some normalsKahrl2011-09-19
|
* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
|
* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Added sprite extruderKahrl2011-09-19
|
* trying some view bobbing changesKahrl2011-09-18
|
* Oops, up vector is needed.Kahrl2011-09-18
|
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
|
* Revert some changes that could lead to slower map transfer and increaed ↵Kahrl2011-09-16
| | | | network load.
* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* View bobbing is slower in the water.Kahrl2011-09-15
|
* inventory displays tool breakage bar againKahrl2011-09-08
|
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
|
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
|\ | | | | | | doesn't work right yet
| * Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | And some simple animation when trying to dig...
* | minor view bobbing improvementsKahrl2011-09-08
| |
* | make it slightly less annoying :o)Kahrl2011-09-08
| |
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
| |
* | Commented out debug statements againKahrl2011-09-08
| |
* | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | Removed unused camera_position and camera_direction fields from Client. ↵Kahrl2011-09-07
| | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
* | Note about texture atlasPerttu Ahola2011-09-07
| |
* | Add note about trans_table_19.Perttu Ahola2011-09-07
|/
* Remove block file from disk when saved to databasePerttu Ahola2011-09-06
|
* Pause in unloaded territory instead of collideJacobF2011-09-06
|
* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-06
|
* Speed up periodical map unloading by moving beginSave() and endSave() to ↵Perttu Ahola2011-09-06
| | | | outer loop in Map::timerUpdate()
* Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola2011-09-06
|\
| * These numbers were well exceeding 2^32...JacobF2011-09-04
| |
| * Initial sqlite3 maps.JacobF2011-09-02
| | | | | | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
| * Merge branch 'master' of ↵JacobF2011-09-02
| |\ | | | | | | | | | /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
| * | Update to SQLite 3.7.7.1JacobF2011-09-01
| | |
* | | Fix bug in posix file/directory removal wrapper, as pointed out by kahrlPerttu Ahola2011-09-06
| | |
* | | Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola2011-09-06
| | | | | | | | | | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
* | | allow specifying a fixed seed in the config file for generating the map ↵Kahrl2011-09-06
| | | | | | | | | | | | (fixed_map_seed)
* | | Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
| | | | | | | | | | | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* | | Furnace was crashing stuff againJacobF2011-09-02
| | |
* | | * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-01
| |/ |/| | | | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
* | If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
|/
* Merge remote-tracking branch 'kahrl/dissector'Perttu Ahola2011-08-30
|\
| * dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl2011-08-25
| |
* | Merge remote-tracking branch 'queatz/mmb10'Perttu Ahola2011-08-30
|\ \
| * | Middle mouse click will move 10 items around at a time.JacobF2011-08-25
| |/
* | Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-30
|\ \
| * | Don't remove furnace if something is inside it.JacobF2011-08-24
| |/
* | Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'Perttu Ahola2011-08-30
|\ \
| * | Merged 2 branches because they relied on each other.JacobF2011-08-25
| |/ | | | | | | | | | | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item