Commit message (Collapse) | Author | Age | |
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* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | trying some view bobbing changes | Kahrl | 2011-09-18 |
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* | Oops, up vector is needed. | Kahrl | 2011-09-18 |
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* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
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* | Revert some changes that could lead to slower map transfer and increaed ↵ | Kahrl | 2011-09-16 |
| | | | | network load. | ||
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
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* | inventory displays tool breakage bar again | Kahrl | 2011-09-08 |
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* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
|\ | | | | | | | doesn't work right yet | ||
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | And some simple animation when trying to dig... | ||
* | | minor view bobbing improvements | Kahrl | 2011-09-08 |
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* | | make it slightly less annoying :o) | Kahrl | 2011-09-08 |
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* | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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* | | Commented out debug statements again | Kahrl | 2011-09-08 |
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* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | Note about texture atlas | Perttu Ahola | 2011-09-07 |
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* | | Add note about trans_table_19. | Perttu Ahola | 2011-09-07 |
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* | Remove block file from disk when saved to database | Perttu Ahola | 2011-09-06 |
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* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | Make Connection::Send cancel silently if peer doesn't exist. | Perttu Ahola | 2011-09-06 |
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* | Speed up periodical map unloading by moving beginSave() and endSave() to ↵ | Perttu Ahola | 2011-09-06 |
| | | | | outer loop in Map::timerUpdate() | ||
* | Merge remote-tracking branch 'queatz/sqlite-map' | Perttu Ahola | 2011-09-06 |
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| * | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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| * | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there | ||
| * | Merge branch 'master' of ↵ | JacobF | 2011-09-02 |
| |\ | | | | | | | | | | /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map | ||
| * | | Update to SQLite 3.7.7.1 | JacobF | 2011-09-01 |
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* | | | Fix bug in posix file/directory removal wrapper, as pointed out by kahrl | Perttu Ahola | 2011-09-06 |
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* | | | Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵ | Perttu Ahola | 2011-09-06 |
| | | | | | | | | | | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) | ||
* | | | allow specifying a fixed seed in the config file for generating the map ↵ | Kahrl | 2011-09-06 |
| | | | | | | | | | | | | (fixed_map_seed) | ||
* | | | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | | | | | | | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | | | Furnace was crashing stuff again | JacobF | 2011-09-02 |
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* | | | * Furnace would say it was overloaded when it had a non-cookable source | JacobF | 2011-09-01 |
| |/ |/| | | | | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item. | ||
* | | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
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* | Merge remote-tracking branch 'kahrl/dissector' | Perttu Ahola | 2011-08-30 |
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| * | dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h | Kahrl | 2011-08-25 |
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* | | Merge remote-tracking branch 'queatz/mmb10' | Perttu Ahola | 2011-08-30 |
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| * | | Middle mouse click will move 10 items around at a time. | JacobF | 2011-08-25 |
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* | | Merge remote-tracking branch 'queatz/furnace-is-not-blackhole' | Perttu Ahola | 2011-08-30 |
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| * | | Don't remove furnace if something is inside it. | JacobF | 2011-08-24 |
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* | | Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape' | Perttu Ahola | 2011-08-30 |
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| * | | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
| |/ | | | | | | | | | | | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | ||
* | | Merge remote-tracking branch 'queatz/privs' | Perttu Ahola | 2011-08-30 |
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| * | | If a user doesn't have build rights, don't allow them to move items to and ↵ | JacobF | 2011-08-23 |
| |/ | | | | | | | from their inventory | ||
* / | The password box in the mainmenu is focused if there is already a name and ↵ | JacobF | 2011-08-23 |
|/ | | | | address filled in | ||
* | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola | 2011-08-23 |
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* | Inventory transparency; very loosely based on sapier's commits. | Perttu Ahola | 2011-08-23 |
| | | | | | Also contains some commented-out code for testing out different looks in the future. | ||
* | if creative mode and player has no build privileges, cannot drop items. | Perttu Ahola | 2011-08-22 |
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* | Fixed water mesh generation acting weird next to sand | Perttu Ahola | 2011-08-22 |
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