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* Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)Paramat2019-08-07
* Game: Fix double BS multiplicationSmallJoker2019-08-07
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* guiConfirmRegistration: Set focus to text field (#8761)ANAND2019-08-07
* Hide chat when console is open (#8656)ANAND2019-08-07
* Fix inventory_overlay for nodes without inventory_image (#8433)DS2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
* Clean up and fix freetype=false crashes (#8641)SmallJoker2019-08-06
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-06
* Fix binary-string confusion in client network codesfan52019-08-04
* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Let ENABLE_GLES appear in cmake_config.h and change its functionalitysfan52019-08-04
* Add formspec testing to test mod in minimalrubenwardy2019-08-03
* Add styles to most elementsrubenwardy2019-08-03
* Add style[] tag with button supportrubenwardy2019-08-03
* Add custom colorable GUIButton implementationrubenwardy2019-08-03
* Fix negative offsets not being supported by container[]rubenwardy2019-08-03
* Correct ServerActiveObject's virtual getArmorGroups() to be const.Beha2019-08-01
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Allow toolcaps to override the built-in times for dig_immediatesfan52019-07-31
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Rename guiScrollBar to GUIScrollBarDS-Minetest2019-07-29
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* guiScrollBar: move directly to clicked pos if clicked into trayDS-Minetest2019-07-28
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Prefix RecipePriority elements with PRIORITY_Paul Ouellette2019-07-27
* Initialize priority in CraftDefinition constructorsPaul Ouellette2019-07-27
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Do predict when sneak-place to node with on_rightclickDS-Minetest2019-07-08
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-28
* Add compatible, consistent coordinate system to FormSpecs. (#8524)v-rob2019-06-27
* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-27
* Add support for 9-sliced backgrounds (#8600)rubenwardy2019-06-22
* Fix segfault on quitting with open node formspec (#8608)SmallJoker2019-06-21
* Fix handling of --color and --worldlist command line argumentsMarkus Mattes2019-06-21