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* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Fix disappearing of wielditemPilzAdam2013-05-21
* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Fix typo in particle spawningMetaDucky2013-05-20
* Save settings after dropping main menuelagin2013-05-20
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* Fix lava damage on player's upper bodykwolekr2013-05-19
* Fix nearly all warningskwolekr2013-05-19
* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
* Fix EmergeThread names in logKahrl2013-05-19
* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
* New modsystemPilzAdam2013-05-19
* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Move kahrl to core devs in credits tabPilzAdam2013-05-17
* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
* Fix memory leak in run_tests()PilzAdam2013-05-14
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
* Add progress bar to item visuals preloadingZeg92013-05-13
* Only use game filter in singleplayer tab; use menu_{background, overlay, head...PilzAdam2013-05-13
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
* Fix memory leak by dropping skyPilzAdam2013-05-10
* Add clouds to all loading screens and better progress handlingZeg92013-05-10
* Fix gettext memory leakssapier2013-05-10
* Really fix itemdef memory leaksapier2013-05-09
* Add --videomodes option to show available video modesKahrl2013-05-09
* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
* Add progress bar and clouds to loading screenZeg92013-05-08
* Update default controls in README and pause menuPilzAdam2013-05-07
* Fix shader license headers to be LGPLBrent Hull2013-05-06
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
* fix static data not beeing stored correctly on deactivationsapier2013-05-06
* Add header.png and footer.png support for games, and support texture packs vi...Perttu Ahola2013-05-04
* Fix favorite Server List on WindowsSfan52013-05-04
* Fix documentation for HUD commands in protocolPilzAdam2013-05-04
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03