Commit message (Collapse) | Author | Age | |
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* | fix 3d model mesh leak | sapier | 2013-04-07 |
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* | fix mesh leak in camera class | sapier | 2013-04-07 |
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* | Add param2 field for ores, some minor fixes and misc. code cleanup | kwolekr | 2013-04-07 |
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* | Fix black tree leaves, reduce above-ground cave shadows | kwolekr | 2013-04-07 |
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* | Fix crash on creating map with invalid mg_name | kwolekr | 2013-04-07 |
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* | Revert "Fix to be able to build from dir different than source dir" | kwolekr | 2013-04-07 |
| | | | | This commit broke RUN_IN_PLACE | ||
* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Adjusting water removing above unloaded blocks | proller | 2013-04-07 |
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* | Don't re-write entire map_meta.txt if a setting is missing | kwolekr | 2013-04-06 |
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* | Fix to be able to build from dir different than source dir | Diego Martínez | 2013-04-06 |
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* | Don't flow finite liquid into an unloaded chunk | proller | 2013-04-06 |
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* | fix memory leak | sapier | 2013-04-06 |
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* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Dont allow fast move in water or ladder when aux1_descend is true | MirceaKitsune | 2013-04-05 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | Check if the address field is empty when hitting enter on the multiplayer tab | ShadowNinja | 2013-04-03 |
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* | Limit speed in collisionMoveResult for avoiding hangs | Esteban I. Ruiz Moreno | 2013-04-03 |
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* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
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* | Add Ore generation flags, implement ore absolute height | kwolekr | 2013-03-31 |
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* | Increase value range of Ore::clust_scarcity | kwolekr | 2013-03-31 |
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* | Add a small optimization to the menu splash and remove a old comment | ShadowNinja | 2013-03-30 |
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* | Don't load menu textures every frame | khonkhortisan | 2013-03-30 |
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* | Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes | kwolekr | 2013-03-30 |
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* | Optimize CNodeDefManager::getIds | kwolekr | 2013-03-30 |
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* | Make the textbox for serverlist title wider | PilzAdam | 2013-03-30 |
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* | GUI: Make singleplayer default tab, store selected serverlist, show title of ↵ | PilzAdam | 2013-03-30 |
| | | | | serverlist | ||
* | Fix build on Linux with some glibcs | kwolekr | 2013-03-29 |
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* | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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* | Add varying levels of precision to TimeTaker | kwolekr | 2013-03-29 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Update Credits tab | kwolekr | 2013-03-29 |
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* | Fix last singlenode modification | kwolekr | 2013-03-29 |
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* | Don't replace existing nodes in singlenode mapgen | kwolekr | 2013-03-29 |
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* | Prevent infinite loop with invalid Inventory format | kwolekr | 2013-03-27 |
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* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
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* | Vary ore sheet y position by noise | kwolekr | 2013-03-24 |
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* | Ensure ore can fit in OreSheet::generate() | kwolekr | 2013-03-24 |
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* | Add more error checking to l_register_ore | kwolekr | 2013-03-24 |
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* | Add Ore infrastructure and l_register_ore() | kwolekr | 2013-03-24 |
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* | Mapgen indev: float islands, larger far biomes | proller | 2013-03-24 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Move rightclickable to the proper place | PilzAdam | 2013-03-23 |
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* | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 |
| | | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | ||
* | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati | 2013-03-24 |
| | | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring. | ||
* | 6d facedir | RealBadAngel | 2013-03-23 |
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* | Random guest name and finite liquid checkbox | proller | 2013-03-23 |
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* | Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵ | Perttu Ahola | 2013-03-22 |
| | | | | defaults to air |