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* Fix two CMake build issuessfan52021-04-21
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* GLES fixes (#11205)sfan52021-04-18
* Isolate library tables between sandbox and insecure envsfan52021-04-18
* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Don't reseed stars when changing star countWuzzy2021-04-09
* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* CGUITTFont optimizations (#11136)sfan52021-04-02
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Irrlicht support code maintenancesfan52021-03-31
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-26
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Serialize tool capabilities JSON without whitespacesfan52021-03-20
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Drop old text input workarounds (#11089)sfan52021-03-19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
* Tweak duration_to_string formattingWuzzy2021-03-16
* Enable Irrlicht debug logging with --tracesfan52021-03-12
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Clean up cmake DLL installation and other minor thingssfan52021-03-12
* Switch Irrlicht dependency to our own forksfan52021-03-09
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Protect dropping from far node inventoriesSmallJoker2021-03-07
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Fix function override warnings in mg_ore.hsfan52021-03-06