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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
| | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
| | | This calculates the average texture colour while heeding the sRGB colourspace.
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
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* Fix local digging animation (#11772)savilli2021-11-19
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Automatically package MinGW runtime in buildbotsfan52021-10-31
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* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
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* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-25
| | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
* Fixes around emerge handlingsfan52021-10-25
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* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
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* Fix view bobbing not resetting when restingLars Müller2021-10-20
| | | partially fixes #11694, also fixes #11692
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
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* Use scoped app storage on Android (#11466)rubenwardy2021-10-15
| | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
* Make /status message easier to readWuzzy2021-10-15
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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Remove broken timeout behavioursfan52021-10-12
| | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
* Fix player HP desync between client and serversavilli2021-10-12
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* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
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* Move instead of copy during content install if possiblesfan52021-10-07
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* Move archive extraction in content store to async jobsfan52021-10-07
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* Make fs::extractZipFile thread-safesfan52021-10-07
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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
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* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
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* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Improvements to colored shadows (#11516)x20482021-10-01
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
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* Various code improvementsSmallJoker2021-09-27
| | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
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* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
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* Fix src/util/string.cpp on NetBSDnia2021-09-19
| | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
* Fix client-side performance of chat UI (#11612)DS2021-09-19
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* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
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* Fix trivial typossfan52021-09-19
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* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
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* Shave off buffer copies in networking code (#11607)sfan52021-09-17
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* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
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* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
| | | | The warnings occured with the clang compiler
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
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* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
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