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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
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* more stuff...Perttu Ahola2011-02-11
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* added noise.*Perttu Ahola2011-02-05
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* mapgen stuffPerttu Ahola2011-02-05
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* added sand to map generatorPerttu Ahola2011-02-04
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* nicer looking waterPerttu Ahola2011-02-04
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* water drawing glitch fixPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-03
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* some tweakingPerttu Ahola2011-02-02
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* more tweakingPerttu Ahola2011-02-02
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
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* end-of-day.Perttu Ahola2011-02-01
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
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* one line of cleaning server codePerttu Ahola2011-02-01
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* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-29
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* Fixed MBOItem inventory imagesPerttu Ahola2011-01-29
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* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
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* server builds now!Perttu Ahola2011-01-28
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* server might build nowPerttu Ahola2011-01-28
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* commentsPerttu Ahola2011-01-26
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* should work nowPerttu Ahola2011-01-26
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* Little fixesPerttu Ahola2011-01-26
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Map deletion buttonPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Tweaking aroundPerttu Ahola2011-01-25
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-25
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-24
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* forgot old water unit testsPerttu Ahola2011-01-24
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* commented out old water stuffPerttu Ahola2011-01-24
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