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* Add map limit config optionrubenwardy2015-08-02
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec2015-08-02
* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
* Improve accuracy and safety of float serializationkwolekr2015-08-01
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
* Android: fix horrible libiconv buildest312015-07-29
* Precalculate mapblock relative size. This permit to remove many s16 calculs o...nerzhul2015-07-29
* Fixed minimap memory leakBřetislav Štec2015-07-27
* Fix srp.cpp:815 leakest312015-07-27
* Add AreaStore data structureest312015-07-27
* Fix MSVC number conversion warningSmallJoker2015-07-25
* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
* Fix documentation of dedicated_server_loopest312015-07-24
* Check output of mpz_set_str and fix leak on error conditionest312015-07-24
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Bump protocol to 26est312015-07-24
* Optional reconnect functionalityest312015-07-23
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Clarify docs for auth.cpp methodest312015-07-21
* Ask auth handler to create auth when a default password is setest312015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* MoveItemSomewhere double bugfixest312015-07-19
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
* Make acc and vel deprecated in add_particle and search for acceleration and v...TeTpaAka2015-07-18
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Display an access denied message when client detects a server timeoutKahrl2015-07-17
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Fix relief mapping issuesRealBadAngel2015-07-16
* Make serialization error message translatableKahrl2015-07-14
* connection.cpp: remove unused constructorLoic Blot2015-07-14
* Increase limit of serialized long stringskwolekr2015-07-14
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Fix damage flash when damage disabledkwolekr2015-07-10
* Misc. minor fixeskwolekr2015-07-10
* Little coding style fix on porting.hLoic Blot2015-07-10