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Author
Age
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
*
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
*
Move the codebase to C++14
sfan5
2022-02-26
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
*
FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-22
*
Clean up ClientReady packet handling
sfan5
2022-02-17
*
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-16
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
*
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Send HUD flags only if changed
Lars Müller
2022-02-08
*
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
*
Add another very awful workaround to prevent a crash on Mingw32
sfan5
2022-01-30
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
*
Get rid of empty test file
sfan5
2022-01-30
*
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-30
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
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