| Commit message (Expand) | Author | Age |
* | Add mouse_sensitivity option | Esteban I. Ruiz Moreno | 2013-05-13 |
* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
* | Only use game filter in singleplayer tab; use menu_{background, overlay, head... | PilzAdam | 2013-05-13 |
* | Fix double free in createExtrudedMesh, reported by ptitSeb | Kahrl | 2013-05-12 |
* | Add code to play main_menu.ogg in main menu | RealBadAngel | 2013-05-11 |
* | Clear custom player HUDs when emerging players. Fixes #711. | Aaron Suen | 2013-05-10 |
* | Fix memory leak: remove InventoryAction after sending and applying | PilzAdam | 2013-05-11 |
* | Fix memory leaks: delete font in main and GUIChatConsole | PilzAdam | 2013-05-10 |
* | Fix memory leak by dropping sky | PilzAdam | 2013-05-10 |
* | Add clouds to all loading screens and better progress handling | Zeg9 | 2013-05-10 |
* | Fix gettext memory leaks | sapier | 2013-05-10 |
* | Really fix itemdef memory leak | sapier | 2013-05-09 |
* | Add --videomodes option to show available video modes | Kahrl | 2013-05-09 |
* | Drop IrrlichtDevice when running --speedtests | Kahrl | 2013-05-09 |
* | Fix world selection a bit (also fixes a main menu segfault) | Kahrl | 2013-05-08 |
* | Add progress bar and clouds to loading screen | Zeg9 | 2013-05-08 |
* | Update default controls in README and pause menu | PilzAdam | 2013-05-07 |
* | Fix shader license headers to be LGPL | Brent Hull | 2013-05-06 |
* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 |
* | fix static data not beeing stored correctly on deactivation | sapier | 2013-05-06 |
* | Add header.png and footer.png support for games, and support texture packs vi... | Perttu Ahola | 2013-05-04 |
* | Fix favorite Server List on Windows | Sfan5 | 2013-05-04 |
* | Fix documentation for HUD commands in protocol | PilzAdam | 2013-05-04 |
* | Optional dependencies and properly handle mod name conflicts again | Kahrl | 2013-05-03 |
* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
* | Server: force block send of pointed_pos_under after predicted node place | Kahrl | 2013-05-03 |
* | Use DIR_DELIM instead of / in file paths | PilzAdam | 2013-05-02 |
* | Show game name instead of game ID of selected game | PilzAdam | 2013-05-02 |
* | Switch menu to game selected in world creation dialog | Perttu Ahola | 2013-05-02 |
* | Pre-select current game in world creation dialog | Perttu Ahola | 2013-05-02 |
* | Filter worlds by selected game | Perttu Ahola | 2013-05-02 |
* | Get menu background image from selected game | Perttu Ahola | 2013-05-02 |
* | Move sfan5 to core devs | PilzAdam | 2013-05-01 |
* | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 |
* | Enhance caves for mgv7, add ravines | kwolekr | 2013-04-27 |
* | Minor hud.cpp cleanup | kwolekr | 2013-04-25 |
* | Ability to change the crosshair using textures | Esteban I. Ruiz Moreno | 2013-04-25 |
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
* | Tune finite liquids, indev huge caves | proller | 2013-04-25 |
* | Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) | Zeg9 | 2013-04-25 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | kahrl is back | PilzAdam | 2013-04-25 |
* | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | 2013-04-25 |
* | Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly | sapier | 2013-04-24 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
* | Added support to disable built-in HUD elements | Diego MartÃnez | 2013-04-24 |
* | Fixes possible crash when using hud_change with "align" or "offset" | Diego MartÃnez | 2013-04-23 |
* | Fix to: addUpdateMeshTaskWithEdge | RealBadAngel | 2013-04-23 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |