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Commit message (
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Author
Age
*
Cleanup server addparticle(spawner) by merge two identical functions.
Loic Blot
2015-07-25
*
Fix documentation of dedicated_server_loop
est31
2015-07-24
*
Check output of mpz_set_str and fix leak on error condition
est31
2015-07-24
*
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-07-24
*
Bump protocol to 26
est31
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
Mgv7: Use density noise + density gradient for mountain terrain
paramat
2015-07-21
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Clarify docs for auth.cpp method
est31
2015-07-21
*
Ask auth handler to create auth when a default password is set
est31
2015-07-21
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
MoveItemSomewhere double bugfix
est31
2015-07-19
*
Cavegen: Mgv6: No small caves entirely above ground
paramat
2015-07-19
*
Refactor particle code to remove the while loops
TeTpaAka
2015-07-18
*
Make acc and vel deprecated in add_particle and search for acceleration and v...
TeTpaAka
2015-07-18
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Display an access denied message when client detects a server timeout
Kahrl
2015-07-17
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Make serialization error message translatable
Kahrl
2015-07-14
*
connection.cpp: remove unused constructor
Loic Blot
2015-07-14
*
Increase limit of serialized long strings
kwolekr
2015-07-14
*
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-13
*
Add more robust error checking to deSerialize*String routines
kwolekr
2015-07-13
*
Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames
paramat
2015-07-13
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Misc. minor fixes
kwolekr
2015-07-10
*
Little coding style fix on porting.h
Loic Blot
2015-07-10
*
Settings: pass name to callbacks by reference
est31
2015-07-09
*
Update clouds enable_3d_clouds when setting changed
est31
2015-07-09
*
Windows: Fix some warnings.
Diego Martinez
2015-07-09
*
Biome API decorations: 'spawnby' searches a 3D neighbourhood
paramat
2015-07-08
*
Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Clean-up Minimap code
kwolekr
2015-07-08
*
Mgv7: Auto-set lowest mountain generation level
paramat
2015-07-08
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Use minetest logging facilities for irrlicht log output
ShadowNinja
2015-07-05
*
Mgv7: Lower base of mountain generation to -112 and define constant
paramat
2015-07-04
*
Fix endless loop since grandparent commit
est31
2015-07-04
*
Craftdef: Use numbers instead of iterators
est31
2015-07-04
*
Fix missing check for 0 in craft replacements
TeTpaAka
2015-07-04
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
*
Inventory manager style cleanup and further checks
est31
2015-07-01
*
Disable mesh cache by default
est31
2015-07-01
*
Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH
paramat
2015-07-01
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