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* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
* Fix documentation of dedicated_server_loopest312015-07-24
* Check output of mpz_set_str and fix leak on error conditionest312015-07-24
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Bump protocol to 26est312015-07-24
* Optional reconnect functionalityest312015-07-23
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Clarify docs for auth.cpp methodest312015-07-21
* Ask auth handler to create auth when a default password is setest312015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* MoveItemSomewhere double bugfixest312015-07-19
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
* Make acc and vel deprecated in add_particle and search for acceleration and v...TeTpaAka2015-07-18
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Display an access denied message when client detects a server timeoutKahrl2015-07-17
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Fix relief mapping issuesRealBadAngel2015-07-16
* Make serialization error message translatableKahrl2015-07-14
* connection.cpp: remove unused constructorLoic Blot2015-07-14
* Increase limit of serialized long stringskwolekr2015-07-14
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Fix damage flash when damage disabledkwolekr2015-07-10
* Misc. minor fixeskwolekr2015-07-10
* Little coding style fix on porting.hLoic Blot2015-07-10
* Settings: pass name to callbacks by referenceest312015-07-09
* Update clouds enable_3d_clouds when setting changedest312015-07-09
* Windows: Fix some warnings.Diego Martinez2015-07-09
* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Use UTF-8 instead of narrowest312015-07-08
* Clean-up Minimap codekwolekr2015-07-08
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-04
* Fix endless loop since grandparent commitest312015-07-04
* Craftdef: Use numbers instead of iteratorsest312015-07-04
* Fix missing check for 0 in craft replacementsTeTpaAka2015-07-04
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Inventory manager style cleanup and further checksest312015-07-01
* Disable mesh cache by defaultest312015-07-01
* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01