| Commit message (Expand) | Author | Age |
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
* | Fix liquid bottoms not being rendered | number Zero | 2018-01-30 |
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
* | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker | 2018-01-26 |
* | Fix issues with earlier CSM HUD commit (#6940) | red-001 | 2018-01-26 |
* | Disable fall damage when "immortal" group set (#6946) | lisacvuk | 2018-01-23 |
* | CSM: Remove screenshot API | red-001 | 2018-01-23 |
* | [CSM] Don't Load the package library (#6944) | red-001 | 2018-01-22 |
* | Change include from "cmake_config.h" to "config.h" | Wayward One | 2018-01-21 |
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 |
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 |
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ... | Loic Blot | 2018-01-20 |
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ... | Loic Blot | 2018-01-20 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
* | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
* | Forget to fix non freetype build in StaticText | Loic Blot | 2018-01-12 |
* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 |
* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 |
* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 |
* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 |
* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI | Loic Blot | 2018-01-05 |
* | Biomes: Add vertical biome blend (#6853) | Paramat | 2018-01-05 |
* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-01-04 |
* | [CSM] Don't load the IO library. (#6087) | red-001 | 2018-01-04 |
* | Fix crash on can_bypass_userlimit returning non-boolean | rubenwardy | 2018-01-03 |
* | Mgv7 floatlands: Add exponent parameter | paramat | 2018-01-03 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code | Hybrid Dog | 2018-01-03 |
* | Tool getDigParams: Fix selecting the best fitting time | Hybrid Dog | 2018-01-03 |
* | Add unittests on ActiveObject and BanManager class (#6866) | Loïc Blot | 2018-01-01 |
* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2017-12-26 |
* | Add check to pause game on lost window focus | rubenwardy | 2017-12-26 |
* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |