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* Call on_secondary_use when object is right-clickedsfan52019-11-10
* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
* Corrections to client_lua_api.txtsfan52019-11-09
* Introduce get_modpath() for CSMsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Refactor loading of Lua code with mod securitysfan52019-11-09
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
* Make core.get_favorites("local") ignore duplicates (#7926)Paul Ouellette2019-11-08
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-08
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
* Android: Fix broken double-tap after 49 days uptimeSmallJoker2019-11-03
* Clean up font caching, fix bitmap fontsSmallJoker2019-11-03
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Change some rough/inappropriate language in comments (#9061)random-geek2019-10-24
* Improve light curve parameter limits and documentation (#9054)Paramat2019-10-24
* Remove legacy flat-file map coderandom-geek2019-10-23
* Fix build issue due to conflicting s64 type definitions (#9064)Dmitry Marakasov2019-10-23
* Allow calling ItemStack with no arguments (#8783)Paul Ouellette2019-10-23
* Formspecs: Reset version number on rebuildSmallJoker2019-10-20
* Make natural night light as bright as MT 0.4.16 (#9053)Paramat2019-10-18
* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
* Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-13
* Add more visual feedback for button states (#8916)Hugues Ross2019-10-12
* Update translation stringsupdatepo.sh2019-10-12
* Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
* ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
* Fix upright_sprite lighting when colors are setsfan52019-10-06
* Revert "Fix the bgcolor formspec element (#8716)" (#9018)SmallJoker2019-10-06
* Fix warnings in guiButton.hsfan52019-10-05
* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* label[]: Fix broken colors since 2c9edefSmallJoker2019-09-29
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Fix error message caused by adding new parameter to background (#8922)rubenwardy2019-09-29
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Fix broken buildsfan52019-09-23
* Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest2019-09-22
* Punchwear (improved) (#8959)sfan52019-09-22
* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Remove incorrect MutexAutoLocksfan52019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Settings: Prevent mutex deadlock in remove() (#7803)SmallJoker2019-09-18