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* Reduce shadow jitter (#11668)lhofhansl2021-10-05
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* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
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* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Improvements to colored shadows (#11516)x20482021-10-01
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
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* Various code improvementsSmallJoker2021-09-27
| | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
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* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
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* Fix src/util/string.cpp on NetBSDnia2021-09-19
| | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
* Fix client-side performance of chat UI (#11612)DS2021-09-19
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* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
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* Fix trivial typossfan52021-09-19
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* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
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* Shave off buffer copies in networking code (#11607)sfan52021-09-17
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* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
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* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
| | | | The warnings occured with the clang compiler
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
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* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
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* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
| | | | Once again MSVC is the only compiler not supporting basic POSIX functionality.
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
| | | | fixes #11610
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
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* Don't look for zlib and zstd manually on Windowssfan52021-09-01
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* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* Remove closing paren as weblink delimiterpecksin2021-08-29
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* Async-related script cleanupssfan52021-08-28
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
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* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-23
| | | Co-authored-by: Thomas--S <info@thomas-stangl.de>
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-23
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* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
| | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
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* Validate staticdata and object property length limits (#11511)sfan52021-08-19
| | | | | | Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens.
* Fix scaled world-aligned textures being aligned inconsistently for ↵Wuzzy2021-08-19
| | | | non-normal drawtypes
* Add fwgettext util functionrubenwardy2021-08-19
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* Fix inconsistent integer comparison warningsSmallJoker2021-08-17
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* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
| | | When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
* Cap iterations of imageCleanTransparent sanelysfan52021-08-16
| | | | fixes #11513 performance regression with 256x textures
* Fix access violation in create_schematic() (#11534)Treer2021-08-16
| | | | | fixes #11533 Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
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* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
| | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-12
| | | | | | * The problem were lines like these: "# textdomain:" * str_split does not add an empty last part if there is a delimiter at the end, but this was probably assumed here.
* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-08
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* Gettext support on Android (#11435)Pevernow2021-08-08
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>