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* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Don't evaluate things many timesnumzero2020-11-26
* Batch cloud drawingnumzero2020-11-26
* Avoid marking map blocks dirty upon deserialization.Lars2020-11-26
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2020-11-20
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* serverpackethandler: Minor log message fixessfan52020-11-12
* Fix player sprite visibility in first personsfan52020-11-12
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-12
* Fix warnings about an unused variables and implicit conversion (#10586)red-0012020-11-12
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-12
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12
* Increase default emerge queue limits and limit enqueue requests for active bl...Lars2020-11-12
* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-10
* Mark additional locales as brokensfan52020-11-10
* Update fallback font to newer versionsfan52020-11-10
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-09
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-08
* Revert #10495 and simplify.Lars2020-11-07
* Fix integer-string conversion for shaderssfan52020-11-05
* Add model[] formspec element (#10320)SmallJoker2020-11-04
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Slight simplification and optimization of RemoteClient.Lars2020-11-03
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Block attempts to connect to the client (#10589)red-0012020-11-02
* Fix incorrect deprecation hintsSmallJoker2020-11-01
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
* Avoid resending near blocks unnecessarily.Lars2020-10-27
* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Fix show_on_minimap default value for local playersfan52020-10-20
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-13
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13