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Author
Age
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Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Perttu Ahola
2012-11-26
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Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
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Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26
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Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
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New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
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Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-26
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Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
Perttu Ahola
2012-11-25
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RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
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A bunch of fixes
MirceaKitsune
2012-11-25
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Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...
MirceaKitsune
2012-11-25
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Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
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Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
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Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
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Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
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Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
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Complete the attachment framework.
MirceaKitsune
2012-11-25
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Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
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Get the new animation framework properly working
MirceaKitsune
2012-11-25
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Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
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Allow the LUA API to set animations to meshes as well as the animation speed....
MirceaKitsune
2012-11-25
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Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
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Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
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Fix material properties and allow lighting. Models should now be affected by ...
MirceaKitsune
2012-11-25
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Properly read the mesh from LUA.
MirceaKitsune
2012-11-25
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3D model support for players using Irrlicht. Also ready the basis for mesh su...
MirceaKitsune
2012-11-25
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Revert "Don't leak textures all over the place"
Perttu Ahola
2012-11-25
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Fix trees growing into any type of node
Ilya Zhuravlev
2012-11-23
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Merge pull request #268 from khonkhortisan/image_button
xyzz
2012-11-22
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Allow transparent image_buttons
Kyle
2012-10-18
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Merge pull request #284 from RealBadAngel/master
xyzz
2012-11-12
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Adding background to Formspec
RealBadAngel
2012-11-08
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Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
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added GUI checkboxes in Settings tab for the aforementioned video settings.
Vanessa Ezekowitz
2012-11-09
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Added video settings filter options via config file - second try :-)
Vanessa Ezekowitz
2012-11-09
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Fix unnecessary network protocol incompatibility in ContentFeatures
Perttu Ahola
2012-11-08
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Formspec: Draw images before inventories. Allows to use image as background.
RealBadAngel
2012-11-04
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Merge pull request #243 from xyzz/liquid_renewable
PilzAdam
2012-11-03
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Add liquid_renewable property.
Ilya Zhuravlev
2012-09-07
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Don't leak textures all over the place
Kahrl
2012-11-02
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Fix flowing liquid animation direction calculation
Perttu Ahola
2012-11-02
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Replace pow() with multiplikation to improve speed
PilzAdam
2012-11-02
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Add dtime_s to entity activation
Perttu Ahola
2012-09-09
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Fix ServerActiveObject stuff
Perttu Ahola
2012-09-09
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Fix wielditem entity drawtype brightness control
Perttu Ahola
2012-09-09
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Fix ObjectRef:punch()
Perttu Ahola
2012-09-09
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Prevent world creation if the world already exists
Matthew I
2012-09-05
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Enforce stricter world names using a blacklist
Matthew I
2012-09-05
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Add aux1_descends to key change menu
Perttu Ahola
2012-09-05
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Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...
Perttu Ahola
2012-09-05
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Remove "Unknown inventory identifier" deserialization errors, because they ca...
Perttu Ahola
2012-09-04
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