Commit message (Collapse) | Author | Age | |
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* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
| | | | Makes 'get_wield_item' to return the "main" ItemStack | ||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
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* | Remove incorrect MutexAutoLock | sfan5 | 2019-09-19 |
| | | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it. | ||
* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 |
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* | Settings: Prevent mutex deadlock in remove() (#7803) | SmallJoker | 2019-09-18 |
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* | Inventory: Properly revert client predictions (#8945) | SmallJoker | 2019-09-18 |
| | | | | Caused by incremental inventory sending Previously everything was overwritten by serializing the entire inventory | ||
* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Inventory: Undo prediction on drop | SmallJoker | 2019-09-17 |
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* | Fix the bgcolor formspec element (#8716) | DS | 2019-09-15 |
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* | Fix formspec version backup in prepends losing data | rubenwardy | 2019-09-15 |
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* | Dungeons: Clean up parameters, improve structure variety (#8918) | Paramat | 2019-09-14 |
| | | | | | | | | | | | | | While preserving the general character of dungeon structure. Slightly increase the range of standard room horizontal size, while preserving the average horizontal size. Return to classic maximum large room size of 16x16x16. Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large', making multiple large rooms possible for the first time. Make 1 in 8 dungeons allow diagonal corridors, to make these a little more common. Make corridor width vary from 1 to 2, but forced to 2 if diagonal corridors are allowed, to make them passable. Add some comments. | ||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 |
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* | client.h: Add missing const's | ANAND | 2019-09-14 |
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* | LocalPlayer: Fix code-style | ANAND | 2019-09-14 |
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* | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | 2019-09-14 |
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* | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | 2019-09-14 |
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* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | CSM: Fix itemstack:get_meta() 'metadata' indexing error | SmallJoker | 2019-09-14 |
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* | Load CSM environment after the restrictions are known | SmallJoker | 2019-09-14 |
| | | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | ||
* | InventoryManager: Fix virtual function overload warning | SmallJoker | 2019-09-09 |
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* | Send cumulated inventory changes only each step (#8856) | SmallJoker | 2019-09-09 |
| | | | | Applies to player and detached inventories | ||
* | Update translation strings | updatepo.sh | 2019-09-09 |
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* | Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) | Paramat | 2019-09-08 |
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* | Move debug.txt after it grows too big (#8904) | HybridDog | 2019-09-07 |
| | | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists. | ||
* | label[]: Fix cut-off translated text | SmallJoker | 2019-09-07 |
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* | Fix Irrlicht 1.9 support | sfan5 | 2019-09-06 |
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* | Fix Inventory::moveItemSomewhere() | sfan5 | 2019-09-03 |
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* | Inventory: Handle removeItem leftovers (#8884) | SmallJoker | 2019-09-02 |
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* | 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847) | Muhammad Rifqi Priyo Susanto | 2019-09-01 |
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* | particles.cpp: Fix code-style | ANAND | 2019-08-31 |
| | | | | Mainly spacing and pointer placement | ||
* | clientobject.h: Fix code-style | ANAND | 2019-08-31 |
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* | Fix rotation of attached particlespawner | Pedro Gimeno | 2019-08-31 |
| | | | | Co-authored-by: ANAND <ClobberXD@gmail.com> | ||
* | Inventory: Fix missing setModified calls | SmallJoker | 2019-08-25 |
| | | | | Previously inv:remove_item and inv:set_list did not trigger an inventory update | ||
* | Mapgen v6: Various mudflow code improvements and bugfixes (#8805) | Paramat | 2019-08-24 |
| | | | | | | | | | | | | | | | Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming out of step due to the uses of 'continue'. Simplify calculation of 'p2d' when coordinates are inverted. Remove some unnecessary and unreliable 'index out of voxelmanip' checks. Move calculation of '&em' out of loops. For 'Loop further down until not air' code, use y coordinate to detect being out of voxelmanip, instead of checking index which did not detect that. Add and improve comments. Indent the 'for (;; y--) {' loop. Improve format and fix codestyle issues. | ||
* | fontengine: Fix non-gettext builds | SmallJoker | 2019-08-24 |
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* | Inventory: Send dirty lists where appropriate (#8742) | SmallJoker | 2019-08-24 |
| | | | | | This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code. | ||
* | Add ItemStack:get_description() to get tooltip (#8847) | Paul Ouellette | 2019-08-24 |
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* | Improve occlusion culling in corridors with additional check | sfan5 | 2019-08-24 |
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* | Restore approximate occlusion check | sfan5 | 2019-08-24 |
| | | | | While less precise, it worked better which is what matters in the end. | ||
* | Make Mapgen::spreadLight use a queue (#8838) | DS | 2019-08-23 |
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* | Occlusion: Check for light_propagates and do mapblock bounds checks | SmallJoker | 2019-08-23 |
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* | Occlusion: Begin cleanup | SmallJoker | 2019-08-23 |
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* | Revert "Don't send position update packet if player is dead" | sfan5 | 2019-08-21 |
| | | | | This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a. | ||
* | remove_detached_inventory: Fix segfault during mod load | SmallJoker | 2019-08-20 |
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* | Don't send position update packet if player is dead | ANAND | 2019-08-20 |
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* | Disable autoforward if player is dead | ANAND | 2019-08-20 |
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* | Restore intended functionality to minimap markers (#8819) | theviper121 | 2019-08-19 |
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* | ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808) | SmallJoker | 2019-08-17 |
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* | Remove unused function in ReliablePacketBuffer | sfan5 | 2019-08-16 |
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