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* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* small drawItemStack cleanupest312016-02-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-07
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-02
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgvalleys: use standard cavesDuane Robertson2016-01-31
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-29
* Don't pass non-const references to collision methodsest312016-01-29
* Clocksource: use a better clock if available.Auke Kok2016-01-29
* Don't print whole json data buffer to errorstream on errorest312016-01-28
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Fix texture tear issueRealBadAngel2016-01-23
* Fix C++11 compilabilityest312016-01-23
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-20
* Allow per-tiles culling.Auke Kok2016-01-20
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-19
* Fix Settings::remove() always returning trueKahrl2016-01-19
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-18
* Fix wield item glitchRealBadAngel2016-01-18
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-15
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-09
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu2016-01-09
* Fix redis error reportingest312016-01-08
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-04
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-03
* Prevent technically unsafe access with empty vectorgregorycu2016-01-03
* filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola2016-01-01
* Fix client crashing when connecting to serverest312015-12-30
* Fix cache path with RUN_IN_PLACEShadowNinja2015-12-30
* Include custom error message in all SQLite3 exceptions.Rogier2015-12-30
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-29
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
* shutdown when requested from lua in singleplayer tooest312015-12-29