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* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-18
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-16
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Update minetest.conf.example and settings_translation_file.cppest312016-12-14
* Mgv7: Change default cave width to 0.09sfan52016-12-13
* Fix segfault on startup error on Androidrubenwardy2016-12-12
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Mapgen: Make mgv7 the default mapgenparamat2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Liquids: Update flow on block loadMillersMan2016-12-07
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-03
* Mgv7 floatlands: Various improvementsparamat2016-12-01
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Allow restricting detached inventories to one playersfan52016-11-28
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-27
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-24
* Fix secure io.linesShadowNinja2016-11-24
* Fix secure io.open without modeShadowNinja2016-11-24
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* No functional changes. Credit gcuZeno-2016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Fix crash when attached object no longer existsRogier2016-11-13
* Add control information to player interacts (#4685)raymoo2016-11-12
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-11
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-09
* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-08
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04