| Commit message (Collapse) | Author | Age |
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making content ids dynamic)
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(except in test.cpp)
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useful and is only caused by bugs.
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creation from name
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texture, not read a new base
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and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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distinct modifiers
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saving block
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staticdata interface to Lua
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interpreted when creating meshes
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before it's contents have been transferred to scripts
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should
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