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* Define M_PI on MSVCPerttu Ahola2012-07-21
* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
* Check for table type when reading groups from Luadarkrose2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
* Hopefully fix includes on mingwPerttu Ahola2012-06-17
* Increment protocol versionPerttu Ahola2012-06-17
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-16
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
* Clean up constants.h a bitPerttu Ahola2012-06-16
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
* Node placement client-side predictionPerttu Ahola2012-06-10
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Allow groups in crafting recipesPerttu Ahola2012-06-06
* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
* Allow replacements in cooking and fuel recipesKahrl2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-05
* Clean and optimize clouds.cpp enough to not really contain any of the small a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
* Fix loading of old signsPerttu Ahola2012-06-04
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03